My simulator was set to test using the iPad, not iPad retina. D'oh
Why is Sprite Kit Text Resolution Slightly Pixelated?
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22-07-2023 - |
Vra
I was thinking of putting adding a UITableView to a SKView, but I read the answer here which mentioned it would be 'crude': Sprite Kit Table View
I tested it, and the text in the tableview is slightly pixelated. Out of curiousity, I also made a simple stand-alone SKLabelNode and noticed it was not retina-quality either.
My question(s) is why is the text in these cases not retina? Is there a way I can make them sharper as if they were rendered by UIKit? What is the underlying concept I need to understand with respect to text and Sprite Kit?
Oplossing
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