Frage

Während eines Tests bemerkt, ein Client, der Video-Wiedergabe in den iPhone Pausen, wenn die Kopfhörer vom Netz getrennt sind. Er wollte eine ähnliche Funktionalität für Audio-Wiedergabe, und vielleicht die Möglichkeit, eine Nachricht Pop-up.

Wer weiß, ob es ein Ereignis von einer Art ich in Haken könnte dies möglich zu machen?

War es hilfreich?

Lösung

Siehe zu Routenänderungen reagieren von der Audio Session Programmierhandbuch.

-Marc

Andere Tipps

Dies änderte sich mit iOS 7, brauchen Sie nur auf die Benachrichtigung zu hören namens AVAudioSessionRouteChangeNotification

[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(audioRouteChanged:) name:AVAudioSessionRouteChangeNotification object:nil];

Swift 3.0 @ Snakeoil Lösung:

    NotificationCenter.default.addObserver(self, selector: #selector(YourViewController.yourMethodThatShouldBeCalledOnChange), name: NSNotification.Name.AVAudioSessionRouteChange, object: nil)

Hier ist die vollständige Umsetzung ich für das Senden von Ereignissen schließlich verwendet werden, wenn die Kopfhörer eingesteckt sind (und unplugged).

Es gab eine ganze Menge Komplexität Ich brauchte zu behandeln Dinge, um sicherzustellen, noch gearbeitet, nachdem die App aus dem Hintergrund zurückgegeben wurde.

CVAudioSession.h Datei

#import <Foundation/Foundation.h>

#define kCVAudioInputChangedNotification @"kCVAudioInputChangedNotification"
#define kCVAudioInterruptionEnded @"kCVAudioInterruptionEnded"

@interface CVAudioSession : NSObject
+(void) setup;
+(void) destroy;
+(NSString*) currentAudioRoute;
+(BOOL) interrupted;
@end

CVAudioSession.m Datei

#import "CVAudioSession.h"
#import <AudioToolbox/AudioToolbox.h>

@implementation CVAudioSession

static BOOL _isInterrupted = NO;

+(void) setup {
    NSLog(@"CVAudioSession setup");

    // Set up the audio session for recording
    OSStatus error = AudioSessionInitialize(NULL, NULL, interruptionListener, (__bridge void*)self);

    if (error) NSLog(@"ERROR INITIALIZING AUDIO SESSION! %ld\n", error);
    if (!error) {
        UInt32 category = kAudioSessionCategory_RecordAudio; // NOTE CANT PLAY BACK WITH THIS
        error = AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(category), &category);
        if (error) NSLog(@"couldn't set audio category!");

        error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge void*) self);
        if (error) NSLog(@"ERROR ADDING AUDIO SESSION PROP LISTENER! %ld\n", error);
        UInt32 inputAvailable = 0;
        UInt32 size = sizeof(inputAvailable);

        // we do not want to allow recording if input is not available
        error = AudioSessionGetProperty(kAudioSessionProperty_AudioInputAvailable, &size, &inputAvailable);
        if (error) NSLog(@"ERROR GETTING INPUT AVAILABILITY! %ld\n", error);

        // we also need to listen to see if input availability changes
        error = AudioSessionAddPropertyListener(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void*) self);
        if (error) NSLog(@"ERROR ADDING AUDIO SESSION PROP LISTENER! %ld\n", error);

        error = AudioSessionSetActive(true);
        if (error) NSLog(@"CVAudioSession: AudioSessionSetActive (true) failed");
    }
}

+ (NSString*) currentAudioRoute {
    UInt32 routeSize = sizeof (CFStringRef);
    CFStringRef route;

    AudioSessionGetProperty (kAudioSessionProperty_AudioRoute,
                             &routeSize,
                             &route);

    NSString* routeStr = (__bridge NSString*)route;
    return routeStr;
}

+(void) destroy {
    NSLog(@"CVAudioSession destroy");

    // Very important - remove the listeners, or we'll crash when audio routes etc change when we're no longer on screen
    OSStatus stat = AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_AudioRouteChange, propListener, (__bridge void*)self);
    NSLog(@".. AudioSessionRemovePropertyListener kAudioSessionProperty_AudioRouteChange returned %ld", stat);

    stat = AudioSessionRemovePropertyListenerWithUserData(kAudioSessionProperty_AudioInputAvailable, propListener, (__bridge void*)self);
    NSLog(@".. AudioSessionRemovePropertyListener kAudioSessionProperty_AudioInputAvailable returned %ld", stat);

    AudioSessionSetActive(false); // disable audio session.
    NSLog(@"AudioSession is now inactive");
}

+(BOOL) interrupted {
    return _isInterrupted;
}

// Called when audio is interrupted for whatever reason. NOTE: doesn't always call the END one..
void interruptionListener(  void *  inClientData,
                          UInt32    inInterruptionState) {

    if (inInterruptionState == kAudioSessionBeginInterruption)
    {
        _isInterrupted = YES;

        NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption. Disable audio session..");

        // Try just deactivating the audiosession..
        OSStatus rc = AudioSessionSetActive(false);
        if (rc) {
            NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption - AudioSessionSetActive(false) returned %.ld", rc);
        } else {
            NSLog(@"CVAudioSession: interruptionListener kAudioSessionBeginInterruption - AudioSessionSetActive(false) ok.");
        }



    } else if (inInterruptionState == kAudioSessionEndInterruption) {

        _isInterrupted = NO;

        // Reactivate the audiosession
        OSStatus rc = AudioSessionSetActive(true);
        if (rc) {
            NSLog(@"CVAudioSession: interruptionListener kAudioSessionEndInterruption - AudioSessionSetActive(true) returned %.ld", rc);
        } else {
            NSLog(@"CVAudioSession: interruptionListener kAudioSessionEndInterruption - AudioSessionSetActive(true) ok.");   
        }

        [[NSNotificationCenter defaultCenter] postNotificationName:kCVAudioInterruptionEnded object:(__bridge NSObject*)inClientData userInfo:nil];
    }
}

// This is called when microphone or other audio devices are plugged in and out. Is on the main thread
void propListener(  void *                  inClientData,
                  AudioSessionPropertyID    inID,
                  UInt32                  inDataSize,
                  const void *            inData)
{
    if (inID == kAudioSessionProperty_AudioRouteChange)
    {
        CFDictionaryRef routeDictionary = (CFDictionaryRef)inData;
        CFNumberRef reason = (CFNumberRef)CFDictionaryGetValue(routeDictionary, CFSTR(kAudioSession_AudioRouteChangeKey_Reason));
        SInt32 reasonVal;
        CFNumberGetValue(reason, kCFNumberSInt32Type, &reasonVal);
        if (reasonVal != kAudioSessionRouteChangeReason_CategoryChange)
        {
            NSLog(@"CVAudioSession: input changed");
            [[NSNotificationCenter defaultCenter] postNotificationName:kCVAudioInputChangedNotification object:(__bridge NSObject*)inClientData userInfo:nil];
        }
    }
    else if (inID == kAudioSessionProperty_AudioInputAvailable)
    {
        if (inDataSize == sizeof(UInt32)) {
            UInt32 isAvailable = *(UInt32*)inData;

            if (isAvailable == 0) {
                NSLog(@"AUDIO RECORDING IS NOT AVAILABLE");
            }
        }
    }
}

@end
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