Question

I am new to Qt, and I am trying to create a simple GUI Application that displays an image once a button has been clicked on.

I can read the image in a QImage object, but is there any simple way to call a Qt function that takes the QImage as an input, and displays it?

Was it helpful?

Solution 4

Thanks All, I found how to do it, which is the same as Dave and Sergey:

I am using QT Creator:

In the main GUI window create using the drag drop GUI and create label (e.g. "myLabel")

In the callback of the button (clicked) do the following using the (*ui) pointer to the user interface window:

void MainWindow::on_pushButton_clicked()
{
     QImage imageObject;
     imageObject.load(imagePath);
     ui->myLabel->setPixmap(QPixmap::fromImage(imageObject));

     //OR use the other way by setting the Pixmap directly

     QPixmap pixmapObject(imagePath");
     ui->myLabel2->setPixmap(pixmapObject);
}

OTHER TIPS

Simple, but complete example showing how to display QImage might look like this:

#include <QtGui/QApplication>
#include <QLabel>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);

    QImage myImage;
    myImage.load("test.png");

    QLabel myLabel;
    myLabel.setPixmap(QPixmap::fromImage(myImage));

    myLabel.show();

    return a.exec();
}

Drawing an image using a QLabel seems like a bit of a kludge to me. With newer versions of Qt you can use a QGraphicsView widget. In Qt Creator, drag a Graphics View widget onto your UI and name it something (it is named mainImage in the code below). In mainwindow.h, add something like the following as private variables to your MainWindow class:

QGraphicsScene *scene;
QPixmap image;

Then just edit mainwindow.cpp and make the constructor something like this:

MainWindow::MainWindow(QWidget *parent) :
    QMainWindow(parent), ui(new Ui::MainWindow)
{
    ui->setupUi(this);

    image.load("myimage.png");
    scene = new QGraphicsScene(this);
    scene->addPixmap(image);
    scene->setSceneRect(image.rect());

    ui->mainImage->setScene(scene);
}

One common way is to add the image to a QLabel widget using QLabel::setPixmap(), and then display the QLabel as you would any other widget. Example:

#include <QtGui>

int main(int argc, char *argv[])
{
  QApplication app(argc, argv);
  QPixmap pm("your-image.jpg");
  QLabel lbl;
  lbl.setPixmap(pm);
  lbl.show();
  return app.exec();
}

As far as I know, QPixmap is used for displaying images and QImage for reading them. There are QPixmap::convertFromImage() and QPixmap::fromImage() functions to convert from QImage.

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