Question

The code below is used to note some methods to run in particular circumstances so they can be called using a simpler syntax.

var callbacks = {alter: SPZ.sequenceEditor.saveAndLoadPuzzle,
                 copy: SPZ.sequenceEditor.saveAsCopyAndLoadPuzzle,
           justSave:SPZ.sequenceEditor.saveAndLoadPuzzle};

But the code keeps returning an empty object. I've checked with console.log that the methods are defined. I've also tried changing the names, invoking an empty object and then adding the properties as eg callbacks.alter, and tried other changes that shouldn't matter.

Why won't this work?

Demo

error is on line 238 of puzzle.js

Was it helpful?

Solution

What exactly is the problem? Will the properties be undefined or the calls just not work correctly?

If the latter, the problem is most likely that when calling the methods, this will no longer refer to SPZ.sequenceEditor, but your callbacks object; to solve this problem, use the helper function bind() (as defined by several frameworks) or wrap the calls yourself:

var callbacks = {
    alter: function() {
        return SPZ.sequenceEditor.saveAndLoadPuzzle.apply(
            SPZ.sequenceEditor, arguments);
    },
    copy: function() {
        return SPZ.sequenceEditor.saveAsCopyAndLoadPuzzle.apply(
            SPZ.sequenceEditor, arguments);
    },
    justSave: function() {
        return SPZ.sequenceEditor.saveAndLoadPuzzle.apply(
            SPZ.sequenceEditor, arguments);
    }
};

The apply() is only necessary if the methods take arguments. See details at MDC.

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