Scenario:
I have a variety of types that can be classified as sequence containers.
All sequence containers are data structures, but not every data structure will be a sequence container.
Here is an example of that illustrated in code. The only "important type" involved in this example, is the Array_T. It falls into two categories: It's a sequence container, and since all sequence containers are data structures, it is in turn, a data structure.
//A sequence container type
class Array_T{};
//A type trait for that particular sequence container
template <typename T> struct Is_Array { static const bool value = false; };
template <> struct Is_Array<Array_T> { static const bool value = true; };
//A type trait to identify all of the sequence containers
template <typename T> struct Is_A_Sequence_Container { static const bool value = Is_Array<T>::value
/* would probably "or" together more sequence types, but we only have Array_T in this example */;};
//A type trait to identify all of the data structures
template <typename T> struct Is_A_Data_Structure { static const bool value = Is_A_Sequence_Container<T>::value
/* would probably "or" together more data structure types, but we only have sequence containers in this example */;};
Please note that no inheritance can be done on Array_T; it must remain the way it has been declared.
Problem:
I want to write two functions. One function will handle all of the sequence containers, and the other function will handle all of the data structures. I don't know whether or not the sequence container function will actually exist or not, since that portion of the code may or may not get generated.
So, how can I use meta-template programming, to choose the closest matching identification for the type? Here are two examples of the expected behaviour:
Case 1:
// ...
//Both functions exist! Call the more specific one.
// ...
function(Array_T{}); // prints "sequence container"
Case 2:
// ...
//Only the data structure one exists(not the sequence container one)
// ...
function(Array_T{}); // prints "data structure"
My attempt so far:
#include <iostream>
#include <type_traits>
//A sequence container type
class Array_T{};
//A type trait for that particular sequence container
template <typename T> struct Is_Array { static const bool value = false; };
template <> struct Is_Array<Array_T> { static const bool value = true; };
//A type trait to identify all of the sequence containers
template <typename T> struct Is_A_Sequence_Container { static const bool value = Is_Array<T>::value
/* would probably "or" together more sequence types, but we only have Array_T in this example */;};
//A type trait to identify all of the data structures
template <typename T> struct Is_A_Data_Structure { static const bool value = Is_A_Sequence_Container<T>::value
/* would probably "or" together more data structure types, but we only have sequence containers in this example */;};
// ↑ all of this code was already shown to you
//NOTE: This function MAY OR MAY NOT actually appear in the source code
//This function handles all sequence types
template<class T, typename std::enable_if<Is_A_Sequence_Container<T>::value,int>::type=0>
void function(T t) {
std::cout << "sequence container" << std::endl;
return;
}
//This function handles all data structures; assuming a more specific function does not exist(*cough* the one above it)
template<class T, typename std::enable_if<Is_A_Data_Structure<T>::value,int>::type=0>
void function(T t) {
std::cout << "data structure" << std::endl;
return;
}
int main(){
function(Array_T{});
}
Now I realize this doesn't work, because the value will be true for BOTH of the enable_ifs.
So I want to add a second enable_if onto the data structure function to check to see if the sequence container function exists. Something like this:
//...
//This function handles all data structures; assuming a more specific function does not exist(*cough* the one above it)
template<class T, typename std::enable_if<Is_A_Data_Structure<T>::value,int>::type=0,
typename std::enable_if</*if the more specific function does not exist*/,int>::type=0>>
void function(T t) {
std::cout << "data structure" << std::endl;
return;
}
int main(){
function(Array_T{});
}
And that's where I'm stuck. Is there a way to do this without touching the Array_T deceleration, and without involving a third function for dispatching?