Assuming you're talking about drawing the bitmap on a Canvas
object, the method should be pretty straightforward. You load the image into a Bitmap
object and keep it as a member of the owning class, and draw it 100 times using canvas.drawBitmap(...)
functions.
The other way of doing it is having 100 ImageViews with the same image, but I won't even write the details because this would be truly inefficient!