Question

How do you create a static class in C++? I should be able to do something like:

cout << "bit 5 is " << BitParser::getBitAt(buffer, 5) << endl;

Assuming I created the BitParser class. What would the BitParser class definition look like?

Was it helpful?

Solution

If you're looking for a way of applying the "static" keyword to a class, like you can in C# for example, then you won't be able to without using Managed C++.

But the looks of your sample, you just need to create a public static method on your BitParser object. Like so:

BitParser.h

class BitParser
{
 public:
  static bool getBitAt(int buffer, int bitIndex);

  // ...lots of great stuff

 private:
  // Disallow creating an instance of this object
  BitParser() {}
};

BitParser.cpp

bool BitParser::getBitAt(int buffer, int bitIndex)
{
  bool isBitSet = false;
  // .. determine if bit is set
  return isBitSet;
}

You can use this code to call the method in the same way as your example code.

Hope that helps! Cheers.

OTHER TIPS

Consider Matt Price's solution.

  1. In C++, a "static class" has no meaning. The nearest thing is a class with only static methods and members.
  2. Using static methods will only limit you.

What you want is, expressed in C++ semantics, to put your function (for it is a function) in a namespace.

Edit 2011-11-11

There is no "static class" in C++. The nearest concept would be a class with only static methods. For example:

// header
class MyClass
{
   public :
      static void myMethod() ;
} ;

// source
void MyClass::myMethod()
{
   // etc.
}

But you must remember that "static classes" are hacks in the Java-like kind of languages (e.g. C#) that are unable to have non-member functions, so they have instead to move them inside classes as static methods.

In C++, what you really want is a non-member function that you'll declare in a namespace:

// header
namespace MyNamespace
{
   void myMethod() ;
}

// source
namespace MyNamespace
{
   void myMethod()
   {
      // etc.
   }
}

Why is that?

In C++, the namespace is more powerful than classes for the "Java static method" pattern, because:

  • static methods have access to the classes private symbols
  • private static methods are still visible (if inaccessible) to everyone, which breaches somewhat the encapsulation
  • static methods cannot be forward-declared
  • static methods cannot be overloaded by the class user without modifying the library header
  • there is nothing that can be done by a static method that can't be done better than a (possibly friend) non-member function in the same namespace
  • namespaces have their own semantics (they can be combined, they can be anonymous, etc.)
  • etc.

Conclusion: Do not copy/paste that Java/C#'s pattern in C++. In Java/C#, the pattern is mandatory. But in C++, it is bad style.

Edit 2010-06-10

There was an argument in favor to the static method because sometimes, one needs to use a static private member variable.

I disagree somewhat, as show below:

The "Static private member" solution

// HPP

class Foo
{
   public :
      void barA() ;
   private :
      void barB() ;
      static std::string myGlobal ;
} ;

First, myGlobal is called myGlobal because it is still a global private variable. A look at the CPP source will clarify that:

// CPP
std::string Foo::myGlobal ; // You MUST declare it in a CPP

void Foo::barA()
{
   // I can access Foo::myGlobal
}

void Foo::barB()
{
   // I can access Foo::myGlobal, too
}

void barC()
{
   // I CAN'T access Foo::myGlobal !!!
}

At first sight, the fact the free function barC can't access Foo::myGlobal seems a good thing from an encapsulation viewpoint... It's cool because someone looking at the HPP won't be able (unless resorting to sabotage) to access Foo::myGlobal.

But if you look at it closely, you'll find that it is a colossal mistake: Not only your private variable must still be declared in the HPP (and so, visible to all the world, despite being private), but you must declare in the same HPP all (as in ALL) functions that will be authorized to access it !!!

So using a private static member is like walking outside in the nude with the list of your lovers tattooed on your skin : No one is authorized to touch, but everyone is able to peek at. And the bonus: Everyone can have the names of those authorized to play with your privies.

private indeed... :-D

The "Anonymous namespaces" solution

Anonymous namespaces will have the advantage of making things private really private.

First, the HPP header

// HPP

namespace Foo
{
   void barA() ;
}

Just to be sure you remarked: There is no useless declaration of barB nor myGlobal. Which means that no one reading the header knows what's hidden behind barA.

Then, the CPP:

// CPP
namespace Foo
{
   namespace
   {
      std::string myGlobal ;

      void Foo::barB()
      {
         // I can access Foo::myGlobal
      }
   }

   void barA()
   {
      // I can access myGlobal, too
   }
}

void barC()
{
   // I STILL CAN'T access myGlobal !!!
}

As you can see, like the so-called "static class" declaration, fooA and fooB are still able to access myGlobal. But no one else can. And no one else outside this CPP knows fooB and myGlobal even exist!

Unlike the "static class" walking on the nude with her address book tattooed on her skin the "anonymous" namespace is fully clothed, which seems quite better encapsulated AFAIK.

Does it really matter?

Unless the users of your code are saboteurs (I'll let you, as an exercise, find how one can access to the private part of a public class using a dirty behaviour-undefined hack...), what's private is private, even if it is visible in the private section of a class declared in a header.

Still, if you need to add another "private function" with access to the private member, you still must declare it to all the world by modifying the header, which is a paradox as far as I am concerned: If I change the implementation of my code (the CPP part), then the interface (the HPP part) should NOT change. Quoting Leonidas : "This is ENCAPSULATION!"

Edit 2014-09-20

When are classes static methods are actually better than namespaces with non-member functions?

When you need to group together functions and feed that group to a template:

namespace alpha
{
   void foo() ;
   void bar() ;
}

struct Beta
{
   static void foo() ;
   static void bar() ;
};

template <typename T>
struct Gamma
{
   void foobar()
   {
      T::foo() ;
      T::bar() ;
   }
};

Gamma<alpha> ga ; // compilation error
Gamma<Beta> gb ;  // ok
gb.foobar() ;     // ok !!!

Because, if a class can be a template parameter, a namespaces cannot.

You can also create a free function in a namespace:

In BitParser.h

namespace BitParser
{
    bool getBitAt(int buffer, int bitIndex);
}

In BitParser.cpp

namespace BitParser
{
    bool getBitAt(int buffer, int bitIndex)
    {
        //get the bit :)
    }
}

In general this would be the preferred way to write the code. When there's no need for an object don't use a class.

If you're looking for a way of applying the "static" keyword to a class, like you can in C# for example

static classes are just the compiler hand-holding you and stopping you from writing any instance methods/variables.

If you just write a normal class without any instance methods/variables, it's the same thing, and this is what you'd do in C++

In C++ you want to create a static function of a class (not a static class).

class BitParser {
public:
  ...
  static ... getBitAt(...) {
  }
};

You should then be able to call the function using BitParser::getBitAt() without instantiating an object which I presume is the desired result.

Can I write something like static class?

No, according to the C++11 N3337 standard draft Annex C 7.1.1:

Change: In C ++, the static or extern specifiers can only be applied to names of objects or functions. Using these specifiers with type declarations is illegal in C ++. In C, these specifiers are ignored when used on type declarations. Example:

static struct S {    // valid C, invalid in C++
  int i;
};

Rationale: Storage class specifiers don’t have any meaning when associated with a type. In C ++, class members can be declared with the static storage class specifier. Allowing storage class specifiers on type declarations could render the code confusing for users.

And like struct, class is also a type declaration.

The same can be deduced by walking the syntax tree in Annex A.

It is interesting to note that static struct was legal in C, but had no effect: Why and when to use static structures in C programming?

You 'can' have a static class in C++, as mentioned before, a static class is one that does not have any objects of it instantiated it. In C++, this can be obtained by declaring the constructor/destructor as private. End result is the same.

In Managed C++, static class syntax is:-

public ref class BitParser abstract sealed
{
    public:
        static bool GetBitAt(...)
        {
            ...
        }
}

... better late than never...

This is similar to C#'s way of doing it in C++

In C# file.cs you can have private var inside a public function. When in another file you can use it by calling the namespace with the function as in:

MyNamespace.Function(blah);

Here's how to imp the same in C++:

SharedModule.h

class TheDataToBeHidden
{
  public:
    static int _var1;
    static int _var2;
};

namespace SharedData
{
  void SetError(const char *Message, const char *Title);
  void DisplayError(void);
}

SharedModule.cpp

//Init the data (Link error if not done)
int TheDataToBeHidden::_var1 = 0;
int TheDataToBeHidden::_var2 = 0;


//Implement the namespace
namespace SharedData
{
  void SetError(const char *Message, const char *Title)
  {
    //blah using TheDataToBeHidden::_var1, etc
  }

  void DisplayError(void)
  {
    //blah
  }
}

OtherFile.h

#include "SharedModule.h"

OtherFile.cpp

//Call the functions using the hidden variables
SharedData::SetError("Hello", "World");
SharedData::DisplayError();

Unlike other managed programming language, "static class" has NO meaning in C++. You can make use of static member function.

As it has been noted here, a better way of achieving this in C++ might be using namespaces. But since no one has mentioned the final keyword here, I'm posting what a direct equivalent of static class from C# would look like in C++11 or later:

class BitParser final
{
public:
  BitParser() = delete;

  static bool GetBitAt(int buffer, int pos);
};

bool BitParser::GetBitAt(int buffer, int pos)
{
  // your code
}

One case where namespaces may not be so useful for achieving "static classes" is when using these classes to achieve composition over inheritance. Namespaces cannot be friends of classes and so cannot access private members of a class.

class Class {
 public:
  void foo() { Static::bar(*this); }    

 private:
  int member{0};
  friend class Static;
};    

class Static {
 public:
  template <typename T>
  static void bar(T& t) {
    t.member = 1;
  }
};
Licensed under: CC-BY-SA with attribution
Not affiliated with StackOverflow
scroll top