Question

While a UIScrollView (or a derived class thereof) is scrolling, it seems like all the NSTimers that are running get paused until the scroll is finished.

Is there a way to get around this? Threads? A priority setting? Anything?

Was it helpful?

Solution

An easy & simple to implement solution is to do:

NSTimer *timer = [NSTimer timerWithTimeInterval:... 
                                         target:...
                                       selector:....
                                       userInfo:...
                                        repeats:...];
[[NSRunLoop mainRunLoop] addTimer:timer forMode:NSRunLoopCommonModes];

OTHER TIPS

For anyone using Swift 3

timer = Timer.scheduledTimer(timeInterval: 0.1,
                            target: self,
                            selector: aSelector,
                            userInfo: nil,
                            repeats: true)


RunLoop.main.add(timer, forMode: RunLoopMode.commonModes)

Yes, Paul is right, this is a run loop issue. Specifically, you need to make use of the NSRunLoop method:

- (void)addTimer:(NSTimer *)aTimer forMode:(NSString *)mode

This is the swift version.

timer = NSTimer.scheduledTimerWithTimeInterval(0.01, target: self, selector: aSelector, userInfo: nil, repeats: true)
            NSRunLoop.mainRunLoop().addTimer(timer, forMode: NSRunLoopCommonModes)

You have to run another thread and another run loop if you want timers to fire while scrolling; since timers are processed as part of the event loop, if you're busy processing scrolling your view, you never get around to the timers. Though the perf/battery penalty of running timers on other threads might not be worth handling this case.

for anyone use Swift 4:

    timer = Timer(timeInterval: 1, target: self, selector: #selector(timerUpdated), userInfo: nil, repeats: true)
    RunLoop.main.add(timer, forMode: .common)
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