i draw the circle in c# using directx.i like to draw the circle with same dimensions in c# using GDI.It means i like to convert that circle from directx to GDI. Is any body help for me.plz provide the answer for can i do it.Is any algorithm available for that........ And also i give the input for center of the circle is (x,y)in this point format.but in gdi it is pixel format .so how can i convert the directx points to gdi+ pixels

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Here is a link from MSDN that introduces Graphics and Drawing in Windows Forms. And it's likely that you will need something similar to:

public Form1()

    this.Paint += new PaintEventHandler(Form1_Paint);

    // This works too
    //this.Paint += (_, args) => DrawCircle(args.Graphics);  

void Form1_Paint(object sender, PaintEventArgs e)

private void DrawCircle(Graphics g)
    int x = 0;
    int y = 0;
    int radius = 50;

    // The x,y coordinates here represent the upper left corner
    // so if you have the center coordinates (cenX, cenY), you will have to
    // substract radius from  both cenX and cenY in order to represent the 
    // upper left corner.

    // The width and height represents that of the bounding rectangle of the circle
    g.DrawEllipse(Pens.Black, x, y, radius * 2, radius * 2);

    // Use this instead if you need a filled circle
    //g.FillEllipse(Brushes.Black, x, y, radius * 2, radius * 2);


After that you might want to look into double-buffering techniques, a few links :

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