Question

I have a C++ code compiled with Intel compiler, 32bit, in MS VC6 mode, so using either msvcrt.dll or msvcrtd.dll. The process makes heavy memory allocation and deallocation. I monitor the memory usage with WMI and look at VirtualSize and WorkingSetSize.

with debug runtime (msvcrtd.dll): virtual constant 1.7GB, working constant 1.2GB
with non-debug runtime (msvcrt.dll): virtual raising 1.7-- 2.1GB, working raising 1.2-1.4GB
with non-debug runtime but under debugger (windbg): virtual constant 1.7GB, working constant

At 2.1 GB virtual the process is crashing (as expected). But why would the virtual usage increase only with (non-debug) msvcrt.dll and only if not under debugger? In all cases compilation flags are identical, only runtime libs are different.

No correct solution

OTHER TIPS

Often the problem is uninitialized local variables which are nulled by the debug RTL, but not when using the release RTL. Have a look at "Surviving the Release Version" and see if this helps.

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