Pregunta

En mi algoritmo que necesito crear una salida de información. Debo escribir la matriz booleana en el archivo BMP. Debe ser monocromic imagen, donde píxel es blanco si la matriz en tal elemento es cierto. El problema principal es cabecera bmp y la forma de escribir esto.

¿Fue útil?

Solución

Sin el uso de cualquier otra biblioteca se puede ver en la formato de archivo BMP . He implementado en el pasado y que se puede hacer sin demasiado trabajo.

  Estructuras

mapa de bits de archivos

     

Cada archivo de mapa de bits contiene una   cabecera de mapa de bits en archivos,   cabecera de mapa de bits de información, un color de   mesa, y una matriz de bytes que   define los bits de mapa de bits. El archivo tiene   la forma siguiente:

     

BITMAPFILEHEADER bmfh;
  BITMAPINFOHEADER bmih;
  RGBQUAD aColors [];
  aBitmapBits byte [];

... ver el formato de archivo para más detalles

Otros consejos

A ver si esto funciona para usted ... En este código, que tenía 3 matrices de 2 dimensiones, llamados rojo, verde y azul. Cada uno era de un tamaño [ancho] [altura], y cada elemento corresponde a un píxel - Espero que esto tenga sentido

FILE *f;
unsigned char *img = NULL;
int filesize = 54 + 3*w*h;  //w is your image width, h is image height, both int

img = (unsigned char *)malloc(3*w*h);
memset(img,0,3*w*h);

for(int i=0; i<w; i++)
{
    for(int j=0; j<h; j++)
    {
        x=i; y=(h-1)-j;
        r = red[i][j]*255;
        g = green[i][j]*255;
        b = blue[i][j]*255;
        if (r > 255) r=255;
        if (g > 255) g=255;
        if (b > 255) b=255;
        img[(x+y*w)*3+2] = (unsigned char)(r);
        img[(x+y*w)*3+1] = (unsigned char)(g);
        img[(x+y*w)*3+0] = (unsigned char)(b);
    }
}

unsigned char bmpfileheader[14] = {'B','M', 0,0,0,0, 0,0, 0,0, 54,0,0,0};
unsigned char bmpinfoheader[40] = {40,0,0,0, 0,0,0,0, 0,0,0,0, 1,0, 24,0};
unsigned char bmppad[3] = {0,0,0};

bmpfileheader[ 2] = (unsigned char)(filesize    );
bmpfileheader[ 3] = (unsigned char)(filesize>> 8);
bmpfileheader[ 4] = (unsigned char)(filesize>>16);
bmpfileheader[ 5] = (unsigned char)(filesize>>24);

bmpinfoheader[ 4] = (unsigned char)(       w    );
bmpinfoheader[ 5] = (unsigned char)(       w>> 8);
bmpinfoheader[ 6] = (unsigned char)(       w>>16);
bmpinfoheader[ 7] = (unsigned char)(       w>>24);
bmpinfoheader[ 8] = (unsigned char)(       h    );
bmpinfoheader[ 9] = (unsigned char)(       h>> 8);
bmpinfoheader[10] = (unsigned char)(       h>>16);
bmpinfoheader[11] = (unsigned char)(       h>>24);

f = fopen("img.bmp","wb");
fwrite(bmpfileheader,1,14,f);
fwrite(bmpinfoheader,1,40,f);
for(int i=0; i<h; i++)
{
    fwrite(img+(w*(h-i-1)*3),3,w,f);
    fwrite(bmppad,1,(4-(w*3)%4)%4,f);
}

free(img);
fclose(f);

Este es el mejor ejemplo de bajo nivel que sé, escrito por Evercat. copiado de https://en.wikipedia.org/wiki/User:Evercat/Buddhabrot.c

void drawbmp (char * filename) {

unsigned int headers[13];
FILE * outfile;
int extrabytes;
int paddedsize;
int x; int y; int n;
int red, green, blue;

extrabytes = 4 - ((WIDTH * 3) % 4);                 // How many bytes of padding to add to each
                                                    // horizontal line - the size of which must
                                                    // be a multiple of 4 bytes.
if (extrabytes == 4)
   extrabytes = 0;

paddedsize = ((WIDTH * 3) + extrabytes) * HEIGHT;

// Headers...
// Note that the "BM" identifier in bytes 0 and 1 is NOT included in these "headers".

headers[0]  = paddedsize + 54;      // bfSize (whole file size)
headers[1]  = 0;                    // bfReserved (both)
headers[2]  = 54;                   // bfOffbits
headers[3]  = 40;                   // biSize
headers[4]  = WIDTH;  // biWidth
headers[5]  = HEIGHT; // biHeight

// Would have biPlanes and biBitCount in position 6, but they're shorts.
// It's easier to write them out separately (see below) than pretend
// they're a single int, especially with endian issues...

headers[7]  = 0;                    // biCompression
headers[8]  = paddedsize;           // biSizeImage
headers[9]  = 0;                    // biXPelsPerMeter
headers[10] = 0;                    // biYPelsPerMeter
headers[11] = 0;                    // biClrUsed
headers[12] = 0;                    // biClrImportant

outfile = fopen(filename, "wb");

//
// Headers begin...
// When printing ints and shorts, we write out 1 character at a time to avoid endian issues.
//

fprintf(outfile, "BM");

for (n = 0; n <= 5; n++)
{
   fprintf(outfile, "%c", headers[n] & 0x000000FF);
   fprintf(outfile, "%c", (headers[n] & 0x0000FF00) >> 8);
   fprintf(outfile, "%c", (headers[n] & 0x00FF0000) >> 16);
   fprintf(outfile, "%c", (headers[n] & (unsigned int) 0xFF000000) >> 24);
}

// These next 4 characters are for the biPlanes and biBitCount fields.

fprintf(outfile, "%c", 1);
fprintf(outfile, "%c", 0);
fprintf(outfile, "%c", 24);
fprintf(outfile, "%c", 0);

for (n = 7; n <= 12; n++)
{
   fprintf(outfile, "%c", headers[n] & 0x000000FF);
   fprintf(outfile, "%c", (headers[n] & 0x0000FF00) >> 8);
   fprintf(outfile, "%c", (headers[n] & 0x00FF0000) >> 16);
   fprintf(outfile, "%c", (headers[n] & (unsigned int) 0xFF000000) >> 24);
}

//
// Headers done, now write the data...
//

for (y = HEIGHT - 1; y >= 0; y--)     // BMP image format is written from bottom to top...
{
   for (x = 0; x <= WIDTH - 1; x++)
   {

      red = reduce(redcount[x][y] + COLOUR_OFFSET) * red_multiplier;
      green = reduce(greencount[x][y] + COLOUR_OFFSET) * green_multiplier;
      blue = reduce(bluecount[x][y] + COLOUR_OFFSET) * blue_multiplier;

      if (red > 255) red = 255; if (red < 0) red = 0;
      if (green > 255) green = 255; if (green < 0) green = 0;
      if (blue > 255) blue = 255; if (blue < 0) blue = 0;

      // Also, it's written in (b,g,r) format...

      fprintf(outfile, "%c", blue);
      fprintf(outfile, "%c", green);
      fprintf(outfile, "%c", red);
   }
   if (extrabytes)      // See above - BMP lines must be of lengths divisible by 4.
   {
      for (n = 1; n <= extrabytes; n++)
      {
         fprintf(outfile, "%c", 0);
      }
   }
}

fclose(outfile);
return;
}


drawbmp(filename);

Tenga en cuenta que las líneas se guardan de abajo hacia arriba y no al revés.

Además, las líneas de exploración debe tener un byte de longitud de múltiplos de cuatro, se debe insertar bytes de relleno al final de las líneas para asegurar esto.

Limpio C Código de mapa de bits (BMP) Imagen Generación

Imagen generada:

imagen de mapa de bits


El código no utiliza cualquier otra biblioteca que stdio.h . Por lo tanto, el código se puede incorporar fácilmente en otros lenguajes de C-Familia, como- C ++, C #, Java.


#include <stdio.h>

const int bytesPerPixel = 3; /// red, green, blue
const int fileHeaderSize = 14;
const int infoHeaderSize = 40;

void generateBitmapImage(unsigned char *image, int height, int width, char* imageFileName);
unsigned char* createBitmapFileHeader(int height, int width, int paddingSize);
unsigned char* createBitmapInfoHeader(int height, int width);


int main(){
    int height = 341;
    int width = 753;
    unsigned char image[height][width][bytesPerPixel];
    char* imageFileName = "bitmapImage.bmp";

    int i, j;
    for(i=0; i<height; i++){
        for(j=0; j<width; j++){
            image[i][j][2] = (unsigned char)((double)i/height*255); ///red
            image[i][j][1] = (unsigned char)((double)j/width*255); ///green
            image[i][j][0] = (unsigned char)(((double)i+j)/(height+width)*255); ///blue
        }
    }

    generateBitmapImage((unsigned char *)image, height, width, imageFileName);
    printf("Image generated!!");
}


void generateBitmapImage(unsigned char *image, int height, int width, char* imageFileName){

    unsigned char padding[3] = {0, 0, 0};
    int paddingSize = (4 - (width*bytesPerPixel) % 4) % 4;

    unsigned char* fileHeader = createBitmapFileHeader(height, width, paddingSize);
    unsigned char* infoHeader = createBitmapInfoHeader(height, width);

    FILE* imageFile = fopen(imageFileName, "wb");

    fwrite(fileHeader, 1, fileHeaderSize, imageFile);
    fwrite(infoHeader, 1, infoHeaderSize, imageFile);

    int i;
    for(i=0; i<height; i++){
        fwrite(image+(i*width*bytesPerPixel), bytesPerPixel, width, imageFile);
        fwrite(padding, 1, paddingSize, imageFile);
    }

    fclose(imageFile);
}

unsigned char* createBitmapFileHeader(int height, int width, int paddingSize){
    int fileSize = fileHeaderSize + infoHeaderSize + (bytesPerPixel*width+paddingSize) * height;

    static unsigned char fileHeader[] = {
        0,0, /// signature
        0,0,0,0, /// image file size in bytes
        0,0,0,0, /// reserved
        0,0,0,0, /// start of pixel array
    };

    fileHeader[ 0] = (unsigned char)('B');
    fileHeader[ 1] = (unsigned char)('M');
    fileHeader[ 2] = (unsigned char)(fileSize    );
    fileHeader[ 3] = (unsigned char)(fileSize>> 8);
    fileHeader[ 4] = (unsigned char)(fileSize>>16);
    fileHeader[ 5] = (unsigned char)(fileSize>>24);
    fileHeader[10] = (unsigned char)(fileHeaderSize + infoHeaderSize);

    return fileHeader;
}

unsigned char* createBitmapInfoHeader(int height, int width){
    static unsigned char infoHeader[] = {
        0,0,0,0, /// header size
        0,0,0,0, /// image width
        0,0,0,0, /// image height
        0,0, /// number of color planes
        0,0, /// bits per pixel
        0,0,0,0, /// compression
        0,0,0,0, /// image size
        0,0,0,0, /// horizontal resolution
        0,0,0,0, /// vertical resolution
        0,0,0,0, /// colors in color table
        0,0,0,0, /// important color count
    };

    infoHeader[ 0] = (unsigned char)(infoHeaderSize);
    infoHeader[ 4] = (unsigned char)(width    );
    infoHeader[ 5] = (unsigned char)(width>> 8);
    infoHeader[ 6] = (unsigned char)(width>>16);
    infoHeader[ 7] = (unsigned char)(width>>24);
    infoHeader[ 8] = (unsigned char)(height    );
    infoHeader[ 9] = (unsigned char)(height>> 8);
    infoHeader[10] = (unsigned char)(height>>16);
    infoHeader[11] = (unsigned char)(height>>24);
    infoHeader[12] = (unsigned char)(1);
    infoHeader[14] = (unsigned char)(bytesPerPixel*8);

    return infoHeader;
}

Esta es una variante C ++ del código que funciona para mí. Tenga en cuenta que tenía que cambiar el cálculo del tamaño de la cuenta para el relleno de la línea.

// mimeType = "image/bmp";

unsigned char file[14] = {
    'B','M', // magic
    0,0,0,0, // size in bytes
    0,0, // app data
    0,0, // app data
    40+14,0,0,0 // start of data offset
};
unsigned char info[40] = {
    40,0,0,0, // info hd size
    0,0,0,0, // width
    0,0,0,0, // heigth
    1,0, // number color planes
    24,0, // bits per pixel
    0,0,0,0, // compression is none
    0,0,0,0, // image bits size
    0x13,0x0B,0,0, // horz resoluition in pixel / m
    0x13,0x0B,0,0, // vert resolutions (0x03C3 = 96 dpi, 0x0B13 = 72 dpi)
    0,0,0,0, // #colors in pallete
    0,0,0,0, // #important colors
    };

int w=waterfallWidth;
int h=waterfallHeight;

int padSize  = (4-(w*3)%4)%4;
int sizeData = w*h*3 + h*padSize;
int sizeAll  = sizeData + sizeof(file) + sizeof(info);

file[ 2] = (unsigned char)( sizeAll    );
file[ 3] = (unsigned char)( sizeAll>> 8);
file[ 4] = (unsigned char)( sizeAll>>16);
file[ 5] = (unsigned char)( sizeAll>>24);

info[ 4] = (unsigned char)( w   );
info[ 5] = (unsigned char)( w>> 8);
info[ 6] = (unsigned char)( w>>16);
info[ 7] = (unsigned char)( w>>24);

info[ 8] = (unsigned char)( h    );
info[ 9] = (unsigned char)( h>> 8);
info[10] = (unsigned char)( h>>16);
info[11] = (unsigned char)( h>>24);

info[20] = (unsigned char)( sizeData    );
info[21] = (unsigned char)( sizeData>> 8);
info[22] = (unsigned char)( sizeData>>16);
info[23] = (unsigned char)( sizeData>>24);

stream.write( (char*)file, sizeof(file) );
stream.write( (char*)info, sizeof(info) );

unsigned char pad[3] = {0,0,0};

for ( int y=0; y<h; y++ )
{
    for ( int x=0; x<w; x++ )
    {
        long red = lround( 255.0 * waterfall[x][y] );
        if ( red < 0 ) red=0;
        if ( red > 255 ) red=255;
        long green = red;
        long blue = red;

        unsigned char pixel[3];
        pixel[0] = blue;
        pixel[1] = green;
        pixel[2] = red;

        stream.write( (char*)pixel, 3 );
    }
    stream.write( (char*)pad, padSize );
}

Me editado código HTP de Ralf para que pudiera compilar (en gcc, con Ubuntu 16.04 LTS). Era sólo una cuestión de la inicialización de las variables.

    int w = 100; /* Put here what ever width you want */
    int h = 100; /* Put here what ever height you want */
    int red[w][h]; 
    int green[w][h];
    int blue[w][h];


    FILE *f;
    unsigned char *img = NULL;
    int filesize = 54 + 3*w*h;  //w is your image width, h is image height, both int
    if( img )
            free( img );
    img = (unsigned char *)malloc(3*w*h);
    memset(img,0,sizeof(img));
    int x;
    int y;
    int r;
    int g;
    int b;

    for(int i=0; i<w; i++)
    {
            for(int j=0; j<h; j++)
            {
                    x=i; y=(h-1)-j;
                    r = red[i][j]*255;
                    g = green[i][j]*255;
                    b = blue[i][j]*255;
                    if (r > 255) r=255;
                    if (g > 255) g=255;
                    if (b > 255) b=255;
                    img[(x+y*w)*3+2] = (unsigned char)(r);
                    img[(x+y*w)*3+1] = (unsigned char)(g);
                    img[(x+y*w)*3+0] = (unsigned char)(b);
            }
    }

    unsigned char bmpfileheader[14] = {'B','M', 0,0,0,0, 0,0, 0,0, 54,0,0,0};
    unsigned char bmpinfoheader[40] = {40,0,0,0, 0,0,0,0, 0,0,0,0, 1,0, 24,0};
    unsigned char bmppad[3] = {0,0,0};

    bmpfileheader[ 2] = (unsigned char)(filesize    );
    bmpfileheader[ 3] = (unsigned char)(filesize>> 8);
    bmpfileheader[ 4] = (unsigned char)(filesize>>16);
    bmpfileheader[ 5] = (unsigned char)(filesize>>24);

    bmpinfoheader[ 4] = (unsigned char)(       w    );
    bmpinfoheader[ 5] = (unsigned char)(       w>> 8);
    bmpinfoheader[ 6] = (unsigned char)(       w>>16);
    bmpinfoheader[ 7] = (unsigned char)(       w>>24);
    bmpinfoheader[ 8] = (unsigned char)(       h    );
    bmpinfoheader[ 9] = (unsigned char)(       h>> 8);
    bmpinfoheader[10] = (unsigned char)(       h>>16);
    bmpinfoheader[11] = (unsigned char)(       h>>24);

    f = fopen("img.bmp","wb");
    fwrite(bmpfileheader,1,14,f);
    fwrite(bmpinfoheader,1,40,f);
    for(int i=0; i<h; i++)
    {
            fwrite(img+(w*(h-i-1)*3),3,w,f);
            fwrite(bmppad,1,(4-(w*3)%4)%4,f);
    }
    fclose(f);

Si usted consigue colores extraños cambia en el medio de la imagen con la anterior función de C ++. Asegúrese de abrir la outStream en modo binario:  imgFile.open(filename, std::ios_base::out | std::ios_base::binary);
De lo contrario ventanas inserta caracteres no deseados en el medio de su archivo! (Estado golpeando mi cabeza en este tema durante horas)

Véase la pregunta relacionada aquí: ¿Por qué ofstream inserto un 0x0D 0x0A bytes antes?

Sólo quería compartir una versión mejorada del código de Minhas Kamal porque aunque funcionó bastante bien para la mayoría de aplicaciones, tuve algunos problemas con ella todavía. Dos cosas muy importantes a tener en cuenta:

  1. El código (en el momento de escribir esto) llama a free () en dos matrices estáticas. Esto hará que el programa se bloquee. Así se lo comenté a cabo esas líneas.
  2. No olvide nunca que la afinación de sus datos de píxeles es siempre (Ancho * BytesPerPixel). Es mejor dejar que el usuario especifique el valor de tono. Ejemplo: cuando la manipulación de recursos en Direct3D, la RowPitch nunca está garantizado ser un incluso múltiplo de la profundidad byte que se utiliza. Esto puede causar errores en los mapas de bits generados (especialmente a resoluciones impares tales como 1366x768).

A continuación, puede ver mis revisiones a su código:

const int bytesPerPixel = 4; /// red, green, blue
const int fileHeaderSize = 14;
const int infoHeaderSize = 40;

void generateBitmapImage(unsigned char *image, int height, int width, int pitch, const char* imageFileName);
unsigned char* createBitmapFileHeader(int height, int width, int pitch, int paddingSize);
unsigned char* createBitmapInfoHeader(int height, int width);



void generateBitmapImage(unsigned char *image, int height, int width, int pitch, const char* imageFileName) {

    unsigned char padding[3] = { 0, 0, 0 };
    int paddingSize = (4 - (/*width*bytesPerPixel*/ pitch) % 4) % 4;

    unsigned char* fileHeader = createBitmapFileHeader(height, width, pitch, paddingSize);
    unsigned char* infoHeader = createBitmapInfoHeader(height, width);

    FILE* imageFile = fopen(imageFileName, "wb");

    fwrite(fileHeader, 1, fileHeaderSize, imageFile);
    fwrite(infoHeader, 1, infoHeaderSize, imageFile);

    int i;
    for (i = 0; i < height; i++) {
        fwrite(image + (i*pitch /*width*bytesPerPixel*/), bytesPerPixel, width, imageFile);
        fwrite(padding, 1, paddingSize, imageFile);
    }

    fclose(imageFile);
    //free(fileHeader);
    //free(infoHeader);
}

unsigned char* createBitmapFileHeader(int height, int width, int pitch, int paddingSize) {
    int fileSize = fileHeaderSize + infoHeaderSize + (/*bytesPerPixel*width*/pitch + paddingSize) * height;

    static unsigned char fileHeader[] = {
        0,0, /// signature
        0,0,0,0, /// image file size in bytes
        0,0,0,0, /// reserved
        0,0,0,0, /// start of pixel array
    };

    fileHeader[0] = (unsigned char)('B');
    fileHeader[1] = (unsigned char)('M');
    fileHeader[2] = (unsigned char)(fileSize);
    fileHeader[3] = (unsigned char)(fileSize >> 8);
    fileHeader[4] = (unsigned char)(fileSize >> 16);
    fileHeader[5] = (unsigned char)(fileSize >> 24);
    fileHeader[10] = (unsigned char)(fileHeaderSize + infoHeaderSize);

    return fileHeader;
}

unsigned char* createBitmapInfoHeader(int height, int width) {
    static unsigned char infoHeader[] = {
        0,0,0,0, /// header size
        0,0,0,0, /// image width
        0,0,0,0, /// image height
        0,0, /// number of color planes
        0,0, /// bits per pixel
        0,0,0,0, /// compression
        0,0,0,0, /// image size
        0,0,0,0, /// horizontal resolution
        0,0,0,0, /// vertical resolution
        0,0,0,0, /// colors in color table
        0,0,0,0, /// important color count
    };

    infoHeader[0] = (unsigned char)(infoHeaderSize);
    infoHeader[4] = (unsigned char)(width);
    infoHeader[5] = (unsigned char)(width >> 8);
    infoHeader[6] = (unsigned char)(width >> 16);
    infoHeader[7] = (unsigned char)(width >> 24);
    infoHeader[8] = (unsigned char)(height);
    infoHeader[9] = (unsigned char)(height >> 8);
    infoHeader[10] = (unsigned char)(height >> 16);
    infoHeader[11] = (unsigned char)(height >> 24);
    infoHeader[12] = (unsigned char)(1);
    infoHeader[14] = (unsigned char)(bytesPerPixel * 8);

    return infoHeader;
}
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