Comment dessiner un rectangle sur un applet Java en utilisant l'événement de glisser la souris et faire rester
-
12-09-2019 - |
Question
J'ai mon programme qui peut dessiner des rectangles. J'ai deux problèmes que je ne peux pas résoudre. Après avoir dessiné le rectangle, il ne restera pas. Le code que je que la toile dans efface sous la peinture, repeindre est seulement appelé glisser la souris. Pourquoi quand je la libération de la souris ou déplacement de la souris ne ma toile claire. La deuxième chose est pas autant un problème, mais quelque chose que je ne peux pas comprendre, lorsque la hauteur ou la largeur de mon rectangle est négatif, le rectangle est rempli en noir.
package pracpapp2;
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MouseTracker4July extends JFrame
implements MouseListener, MouseMotionListener {
private static final long serialVersionUID = 1L;
private JLabel mousePosition;
int x, y;
int x1, x2, y1, y2;
int w, h;
private JLabel recStart;
private JLabel recStop;
private JLabel cords;
// set up GUI and register mouse event handlers
public MouseTracker4July()
{
super( "Rectangle Drawer" );
mousePosition = new JLabel();
mousePosition.setHorizontalAlignment(SwingConstants.CENTER);
getContentPane().add( mousePosition, BorderLayout.CENTER );
JLabel text1 = new JLabel();
text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
getContentPane().add( text1, BorderLayout.SOUTH );
recStart = new JLabel();
getContentPane().add(recStart, BorderLayout.WEST);
recStop = new JLabel();
getContentPane().add(recStop, BorderLayout.EAST);
cords = new JLabel();
getContentPane().add(cords, BorderLayout.NORTH);
addMouseListener( this ); // listens for own mouse and
addMouseMotionListener( this ); // mouse-motion events
setSize( 800, 600 );
setVisible( true );
}
// MouseListener event handlers
// handle event when mouse released immediately after press
public void mouseClicked( MouseEvent event )
{
mousePosition.setText( "Clicked at [" + event.getX() +
", " + event.getY() + "]" );
}
// handle event when mouse pressed
public void mousePressed( MouseEvent event )
{
mousePosition.setText( "Pressed at [" +(x1 = event.getX()) +
", " + (y1 = event.getY()) + "]" );
recStart.setText( "Start: [" + x1 +
", " + y1 + "]" );
}
// handle event when mouse released after dragging
public void mouseReleased( MouseEvent event )
{
mousePosition.setText( "Released at [" +(x2 = event.getX()) +
", " + (y2 = event.getY()) + "]" );
recStop.setText( "End: [" + x2 +
", " + y2 + "]" );
}
// handle event when mouse enters area
public void mouseEntered( MouseEvent event )
{
mousePosition.setText( "Mouse entered at [" + event.getX() +
", " + event.getY() + "]" );
}
// handle event when mouse exits area
public void mouseExited( MouseEvent event )
{
mousePosition.setText( "Mouse outside window" );
}
// MouseMotionListener event handlers
// handle event when user drags mouse with button pressed
public void mouseDragged( MouseEvent event )
{
mousePosition.setText( "Dragged at [" + (x = event.getX()) +
", " + (y = event.getY()) + "]" );
// call repaint which calls paint
repaint();
}
// handle event when user moves mouse
public void mouseMoved( MouseEvent event )
{
mousePosition.setText( "Moved at [" + event.getX() +
", " + event.getY() + "]" );
}
public void paint(Graphics g)
{
super.paint(g); // clear the frame surface
g.drawString("Start Rec Here", x1, y1);
g.drawString("End Rec Here", x, y);
w = x1 - x;
h = y1 - y;
w = w * -1;
h = h * -1;
g.drawRect(x1, y1, w, h);
cords.setText( "w = " + w + ", h = " + h);
}
public static void main( String args[] )
{
MouseTracker4July application = new MouseTracker4July();
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
}
} // end class MouseTracker
La solution
Ok, après avoir relu votre question, il semble que vous pourriez occuper moins d'avoir plusieurs rectangles:)
Voici une solution avec une seule à la fois (ce qui est proche de ce que vous avez dû commencer):
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
public class MouseTracker4July extends JFrame implements MouseListener, MouseMotionListener {
private static final long serialVersionUID = 1L;
private final JLabel mousePosition;
int x1, x2, y1, y2;
int x, y, w, h;
private final JLabel recStart;
private final JLabel recStop;
private final JLabel cords; // set up GUI and register mouse event handlers
boolean isNewRect = true;
public MouseTracker4July() {
super( "Rectangle Drawer" );
this.mousePosition = new JLabel();
this.mousePosition.setHorizontalAlignment( SwingConstants.CENTER );
getContentPane().add( this.mousePosition, BorderLayout.CENTER );
JLabel text1 = new JLabel();
text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
getContentPane().add( text1, BorderLayout.SOUTH );
this.recStart = new JLabel();
getContentPane().add( this.recStart, BorderLayout.WEST );
this.recStop = new JLabel();
getContentPane().add( this.recStop, BorderLayout.EAST );
this.cords = new JLabel();
getContentPane().add( this.cords, BorderLayout.NORTH );
addMouseListener( this ); // listens for own mouse and
addMouseMotionListener( this ); // mouse-motion events
setSize( 800, 600 );
setVisible( true );
}
// MouseListener event handlers // handle event when mouse released immediately after press
public void mouseClicked( final MouseEvent event ) {
this.mousePosition.setText( "Clicked at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
// handle event when mouse pressed
public void mousePressed( final MouseEvent event ) {
this.mousePosition.setText( "Pressed at [" + ( this.x1 = event.getX() ) + ", " + ( this.y1 = event.getY() ) + "]" );
this.recStart.setText( "Start: [" + this.x1 + ", " + this.y1 + "]" );
this.isNewRect = true;
repaint();
}
// handle event when mouse released after dragging
public void mouseReleased( final MouseEvent event ) {
this.mousePosition.setText( "Released at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" );
this.recStop.setText( "End: [" + this.x2 + ", " + this.y2 + "]" );
repaint();
}
// handle event when mouse enters area
public void mouseEntered( final MouseEvent event ) {
this.mousePosition.setText( "Mouse entered at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
// handle event when mouse exits area
public void mouseExited( final MouseEvent event ) {
this.mousePosition.setText( "Mouse outside window" );
repaint();
}
// MouseMotionListener event handlers // handle event when user drags mouse with button pressed
public void mouseDragged( final MouseEvent event ) {
this.mousePosition.setText( "Dragged at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" ); // call repaint which calls paint repaint();
this.isNewRect = false;
repaint();
}
// handle event when user moves mouse
public void mouseMoved( final MouseEvent event ) {
this.mousePosition.setText( "Moved at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
@Override
public void paint( final Graphics g ) {
super.paint( g ); // clear the frame surface
g.drawString( "Start Rec Here", this.x1, this.y1 );
g.drawString( "End Rec Here", this.x2, this.y2 );
int width = this.x1 - this.x2;
int height = this.y1 - this.y2;
this.w = Math.abs( width );
this.h = Math.abs( height );
this.x = width < 0 ? this.x1
: this.x2;
this.y = height < 0 ? this.y1
: this.y2;
if ( !this.isNewRect ) {
g.drawRect( this.x, this.y, this.w, this.h );
}
this.cords.setText( "w = " + this.w + ", h = " + this.h );
}
public static void main( final String args[] ) {
MouseTracker4July application = new MouseTracker4July();
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
}
} // end class MouseTracker
Autres conseils
Vous avez besoin de stocker vos objets dessinés dans une structure de données et faire en sorte que chaque élément de la structure est peinte sur la toile sur repeindre.
, vous devez également ajouter repeindre à chacun de vos événements de souris.
Comme ceci:. (Cela suppose que vous voulez garder est tout rect) - vous pouvez aller avec un rect unique en éliminant le arraylist et les remplacer par une seule instance rect
import java.awt.BorderLayout;
import java.awt.Graphics;
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.util.ArrayList;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.SwingConstants;
public class MouseTracker4July extends JFrame implements MouseListener, MouseMotionListener {
private static final long serialVersionUID = 1L;
private final JLabel mousePosition;
int x1, x2, y1, y2;
int w, h;
private final JLabel recStart;
private final JLabel recStop;
private final JLabel cords; // set up GUI and register mouse event handlers
private final ArrayList< Rectangle > rectangles = new ArrayList< Rectangle >();
private boolean isNewRect = true;
public MouseTracker4July() {
super( "Rectangle Drawer" );
this.mousePosition = new JLabel();
this.mousePosition.setHorizontalAlignment( SwingConstants.CENTER );
getContentPane().add( this.mousePosition, BorderLayout.CENTER );
JLabel text1 = new JLabel();
text1.setText( "At the center the mouse pointer's coordinates will be displayed." );
getContentPane().add( text1, BorderLayout.SOUTH );
this.recStart = new JLabel();
getContentPane().add( this.recStart, BorderLayout.WEST );
this.recStop = new JLabel();
getContentPane().add( this.recStop, BorderLayout.EAST );
this.cords = new JLabel();
getContentPane().add( this.cords, BorderLayout.NORTH );
addMouseListener( this ); // listens for own mouse and
addMouseMotionListener( this ); // mouse-motion events
setSize( 800, 600 );
setVisible( true );
}
// MouseListener event handlers // handle event when mouse released immediately after press
public void mouseClicked( final MouseEvent event ) {
this.mousePosition.setText( "Clicked at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
// handle event when mouse pressed
public void mousePressed( final MouseEvent event ) {
this.mousePosition.setText( "Pressed at [" + ( this.x1 = event.getX() ) + ", " + ( this.y1 = event.getY() ) + "]" );
this.recStart.setText( "Start: [" + this.x1 + ", " + this.y1 + "]" );
repaint();
}
// handle event when mouse released after dragging
public void mouseReleased( final MouseEvent event ) {
this.mousePosition.setText( "Released at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" );
this.recStop.setText( "End: [" + this.x2 + ", " + this.y2 + "]" );
Rectangle rectangle = getRectangleFromPoints();
this.rectangles.add( rectangle );
this.w = this.h = this.x1 = this.y1 = this.x2 = this.y2 = 0;
this.isNewRect = true;
repaint();
}
private Rectangle getRectangleFromPoints() {
int width = this.x1 - this.x2;
int height = this.y1 - this.y2;
Rectangle rectangle = new Rectangle( width < 0 ? this.x1
: this.x2, height < 0 ? this.y1
: this.y2, Math.abs( width ), Math.abs( height ) );
return rectangle;
}
// handle event when mouse enters area
public void mouseEntered( final MouseEvent event ) {
this.mousePosition.setText( "Mouse entered at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
// handle event when mouse exits area
public void mouseExited( final MouseEvent event ) {
this.mousePosition.setText( "Mouse outside window" );
repaint();
}
// MouseMotionListener event handlers // handle event when user drags mouse with button pressed
public void mouseDragged( final MouseEvent event ) {
this.mousePosition.setText( "Dragged at [" + ( this.x2 = event.getX() ) + ", " + ( this.y2 = event.getY() ) + "]" ); // call repaint which calls paint repaint();
this.isNewRect = false;
repaint();
}
// handle event when user moves mouse
public void mouseMoved( final MouseEvent event ) {
this.mousePosition.setText( "Moved at [" + event.getX() + ", " + event.getY() + "]" );
repaint();
}
@Override
public void paint( final Graphics g ) {
super.paint( g ); // clear the frame surface
g.drawString( "Start Rec Here", this.x1, this.y1 );
g.drawString( "End Rec Here", this.x2, this.y2 );
Rectangle newRectangle = getRectangleFromPoints();
if ( !this.isNewRect ) {
g.drawRect( newRectangle.x, newRectangle.y, newRectangle.width, newRectangle.height );
}
for( Rectangle rectangle : this.rectangles ) {
g.drawRect( rectangle.x, rectangle.y, rectangle.width, rectangle.height );
}
this.cords.setText( "w = " + this.w + ", h = " + this.h );
}
public static void main( final String args[] ) {
MouseTracker4July application = new MouseTracker4July();
application.setDefaultCloseOperation( JFrame.EXIT_ON_CLOSE );
}
} // end class MouseTracker
Lire sur ces deux approches Peinture personnalisée . Une approche est décrite ci-dessus et la seconde approche montre comment utiliser un BufferedImage. L'exemple utilisé pour les deux approches vous permet d'ajouter plusieurs Rectangles au cadre.
Si vous ne vous souciez pas des informations d'affichage, il suffit de supprimer tous les « mousePosition.setText (...) » dans les écouteurs de la souris, ils entraîneront le repeindre inutiles appels ().
Ensuite, ajoutez deux champs: "int rx, ry,", ajouter / modifier plusieurs méthodes comme ci-dessous:
public void mouseDragged(MouseEvent event) {
// mousePosition.setText("Dragged at [" + (x = event.getX()) + ", "
// + (y = event.getY()) + "]");
// call repaint which calls paint
x = event.getX();
y = event.getY();
compRectPos();
repaint();
}
private void compRectPos()
{
rx = x1;
ry = y1;
w = x - x1;
h = y - y1;
if ( w < 0)
rx += w;
if (h < 0)
ry += h;
w = Math.abs(w);
h = Math.abs(h);
}
public void paint(Graphics g) {
super.paint(g); // clear the frame surface
g.drawString("Start Rec Here", x1, y1);
g.drawString("End Rec Here", x, y);
g.drawRect(rx, ry, w, h);
cords.setText("w = " + w + ", h = " + h);
}
Le seul problème que je trouve est que le rectangle ne semble pas lors de la première tirée.