Domanda

Ho quattro UIViews su un UIScrollView (schermo diviso in quartili)

Sulle quartili, ho un paio di oggetti (UIImageViews), su ogni quartile.

Quando l'utente tocca lo schermo, voglio trovare l'oggetto più vicino alla data CGPoint?

Tutte le idee?

Ho la CGPoint e telaio (CGRect) degli oggetti all'interno di ogni quartile.

UPDATE:

 hRuler
(fonte: skitch.com )
Red Pins sono UIImageViews.
    // UIScrollView
    NSLog(@" UIScrollView: %@", self);

    // Here's the tap on the Window in UIScrollView's coordinates
    NSLog(@"TapPoint: %3.2f, %3.2f", tapLocation.x, tapLocation.y);

    // Find Distance between tap and objects
    NSArray *arrayOfCGRrectObjects = [self subviews];
    NSEnumerator *enumerator = [arrayOfCGRrectObjects objectEnumerator];

    for (UIView *tilesOnScrollView in enumerator) {

        // each tile may have 0 or more images
        for ( UIView *subview in tilesOnScrollView.subviews ) {

            // Is this an UIImageView?
            if ( [NSStringFromClass([subview class]) isEqualToString:@"UIImageView"]) {

                // Yes, here are the UIImageView details (subView)
                NSLog(@"%@", subview);

                // Convert CGPoint of UIImageView to CGPoint of UIScrollView for comparison...
                // First, Convert CGPoint from UIScrollView to UIImageView's coordinate system for reference
                CGPoint found =  [subview convertPoint:tapLocation fromView:self];
                NSLog(@"Converted Point from ScrollView: %3.2f, %3.2f", found.x, found.y);

                // Second, Convert CGPoint from UIScrollView to Window's coordinate system for reference
                found =  [subview convertPoint:subview.frame.origin toView:nil];
                NSLog(@"Converted Point in Window: %3.2f, %3.2f", found.x, found.y);

                // Finally, use the object's CGPoint in UIScrollView's coordinates for comparison
                found =  [subview convertPoint:subview.frame.origin toView:self]; // self is UIScrollView (see above)
                NSLog(@"Converted Point: %3.2f, %3.2f", found.x, found.y);

                // Determine tap CGPoint in UIImageView's coordinate system
                CGPoint localPoint = [touch locationInView:subview];
                NSLog(@"LocateInView: %3.2f, %3.2f",localPoint.x, localPoint.y );

               //Kalle's code
                    CGRect newRect = CGRectMake(found.x, found.y, 32, 39);
                    NSLog(@"Kalle's Distance: %3.2f",[self distanceBetweenRect:newRect andPoint:tapLocation]);

            }

Debug Console

Ecco il problema. Ogni piastrella è 256x256. Il primo CGPoint del UIImageView convertito al sistema di coordinate di UIScrollView (53.25, 399,36) dovrebbe essere morto avanti con il tapPoint (30.331). Perché la differenza ?? L'altro punto a destra del punto sfruttato è il calcolo più vicino (distanza saggio) ??

<CALayer: 0x706a690>>
[207] TapPoint: 30.00, 331.00
[207] <UIImageView: 0x7073db0; frame = (26.624 71.68; 32 39); opaque = NO; userInteractionEnabled = NO; tag = 55; layer = <CALayer: 0x70747d0>>
[207] Converted Point from ScrollView: 3.38, 3.32
[207] Converted Point in Window: 53.25, 463.36
[207] Converted Point: 53.25, 399.36 *** Looks way off!
[207] LocateInView: 3.38, 3.32
[207] Kalle's Distance: 72.20 **** THIS IS THE TAPPED POINT
[207] <UIImageView: 0x7074fb0; frame = (41.984 43.008; 32 39); opaque = NO; userInteractionEnabled = NO; tag = 55; layer = <CALayer: 0x7074fe0>>
[207] Converted Point from ScrollView: -11.98, 31.99
[207] Converted Point in Window: 83.97, 406.02
[207] Converted Point: 83.97, 342.02
[207] LocateInView: -11.98, 31.99
207] Kalle's Distance: 55.08 ***** BUT THIS ONE's CLOSER??????
È stato utile?

Soluzione

Il seguente metodo dovrebbe fare il trucco. Se si macchia qualcosa di strano nel tatto per farlo notare.

- (CGFloat)distanceBetweenRect:(CGRect)rect andPoint:(CGPoint)point
{
    // first of all, we check if point is inside rect. If it is, distance is zero
    if (CGRectContainsPoint(rect, point)) return 0.f;

    // next we see which point in rect is closest to point
    CGPoint closest = rect.origin;
    if (rect.origin.x + rect.size.width < point.x)
        closest.x += rect.size.width; // point is far right of us
    else if (point.x > rect.origin.x) 
        closest.x = point.x; // point above or below us
    if (rect.origin.y + rect.size.height < point.y) 
        closest.y += rect.size.height; // point is far below us
    else if (point.y > rect.origin.y)
        closest.y = point.y; // point is straight left or right

    // we've got a closest point; now pythagorean theorem
    // distance^2 = [closest.x,y - closest.x,point.y]^2 + [closest.x,point.y - point.x,y]^2
    // i.e. [closest.y-point.y]^2 + [closest.x-point.x]^2
    CGFloat a = powf(closest.y-point.y, 2.f);
    CGFloat b = powf(closest.x-point.x, 2.f);
    return sqrtf(a + b);
}

uscita Esempio:

CGPoint p = CGPointMake(12,12);

CGRect a = CGRectMake(5,5,10,10);
CGRect b = CGRectMake(13,11,10,10);
CGRect c = CGRectMake(50,1,10,10);
NSLog(@"distance p->a: %f", [self distanceBetweenRect:a andPoint:p]);
// 2010-08-24 13:36:39.506 app[4388:207] distance p->a: 0.000000
NSLog(@"distance p->b: %f", [self distanceBetweenRect:b andPoint:p]);
// 2010-08-24 13:38:03.149 app[4388:207] distance p->b: 1.000000
NSLog(@"distance p->c: %f", [self distanceBetweenRect:c andPoint:p]);
// 2010-08-24 13:39:52.148 app[4388:207] distance p->c: 38.013157

Non ci potrebbe essere di più versioni là fuori ottimizzato, quindi potrebbe essere la pena di scavare di più.

Il seguente metodo determina la distanza tra due CGPoints.

- (CGFloat)distanceBetweenPoint:(CGPoint)a andPoint:(CGPoint)b
{
    CGFloat a2 = powf(a.x-b.x, 2.f);
    CGFloat b2 = powf(a.y-b.y, 2.f);
    return sqrtf(a2 + b2)
}

Aggiornamento: fabsf rimosso (); -x ^ 2 è lo stesso di x ^ 2, quindi è inutile.

Aggiornamento 2:. Metodo distanceBetweenPoint:andPoint: aggiunto anche, per completezza

Altri suggerimenti

Se stai usando Swift, ecco come si può calcolare la distanza tra un CGPoint e CGRect (per esempio telaio di un UIView)

private func distanceToRect(rect: CGRect, fromPoint point: CGPoint) -> CGFloat {
    // if it's on the left then (rect.minX - point.x) > 0 and (point.x - rect.maxX) < 0
    // if it's on the right then (rect.minX - point.x) < 0 and (point.x - rect.maxX) > 0
    // if it's inside the rect then both of them < 0. 
    let dx = max(rect.minX - point.x, point.x - rect.maxX, 0)
    // same as dx
    let dy = max(rect.minY - point.y, point.y - rect.maxY, 0)
    // if one of them == 0 then the distance is the other one.
    if dx * dy == 0 {
        return max(dx, dy)
    } else {
        // both are > 0 then the distance is the hypotenuse
        return hypot(dx, dy)
    }
}

Grazie @cristian,

Ecco la versione Objective-C della vostra risposta

- (CGFloat)distanceToRect:(CGRect)rect fromPoint:(CGPoint)point
{
    CGFloat dx = MAX(0, MAX(CGRectGetMinX(rect) - point.x, point.x - CGRectGetMaxX(rect)));
    CGFloat dy = MAX(0, MAX(CGRectGetMinY(rect) - point.y, point.y - CGRectGetMaxY(rect)));

    if (dx * dy == 0)
    {
        return MAX(dx, dy);
    }
    else
    {
        return hypot(dx, dy);
    }
}

Shorter @cristian Risposta:

func distance(from rect: CGRect, to point: CGPoint) -> CGFloat {
  let dx = max(rect.minX - point.x, point.x - rect.maxX, 0)
  let dy = max(rect.minY - point.y, point.y - rect.maxY, 0)
  return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
}

Personalmente, vorrei implementare questa come estensione CGPoint:

extension CGPoint {
    func distance(from rect: CGRect) -> CGFloat {
        let dx = max(rect.minX - x, x - rect.maxX, 0)
        let dy = max(rect.minY - y, y - rect.maxY, 0)
        return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
    }
}

In alternativa, è anche possibile implementarlo come estensione CGRect:

extension CGRect {
    func distance(from point: CGPoint) -> CGFloat {
        let dx = max(minX - point.x, point.x - maxX, 0)
        let dy = max(minY - point.y, point.y - maxY, 0)
        return dx * dy == 0 ? max(dx, dy) : hypot(dx, dy)
    }
}
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