How to programatically assign random colors to objects in 3ds max?
문제
How to programatically assign random colors to objects in 3ds max?
해결책
That works well if you just want to assign a random wire color. Here is some code for creating a standard material with a random diffuse color.
for o in $* do
(
m = standard
m.diffuse = random white black
o.material = m
)
다른 팁
This is what I found online as a solution:
for o in $* do
(
o.wirecolor = random white black
)
Various ways:
For wirecolor changes (i.e.-objects with no scene material on them) you can do,
(for mesh objects only)
for o in geometry do
(
o.wirecolor = random black white
)
for all scene objects you can do
for o in objects do
(
o.wirecolor = random black white
)
for all objects that are selected you can do
for o in selection do
(
o.wirecolor = random black
)
for only a single object, you can do
selection[1].wirecolor = random black white
for object that match a criteria use the where clause
for o in objects where <someproperty> == <somevalue> do o.wirecolor = random black white
so like..
for o in objects where classof o == Sphere and o.radius > 10.0 do o.wirecolor = random black white
or filter by the objects name then create and apply a standard material:
for o in objects where matchpattern o.name pattern:"Sphere*" do o.material = (standard diffuse:(random white black))
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