سؤال

I want to read strings from an xml file before I do much of anything else like setText on widgets, so how can I do that without an activity object to call getResources() on?

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المحلول

  1. Create a subclass of Application, for instance public class App extends Application {
  2. Set the android:name attribute of your <application> tag in the AndroidManifest.xml to point to your new class, e.g. android:name=".App"
  3. In the onCreate() method of your app instance, save your context (e.g. this) to a static field named mContext and create a static method that returns this field, e.g. getContext():

This is how it should look:

public class App extends Application{

    private static Context mContext;

    @Override
    public void onCreate() {
        super.onCreate();
        mContext = this;
    }

    public static Context getContext(){
        return mContext;
    }
}

Now you can use: App.getContext() whenever you want to get a context, and then getResources() (or App.getContext().getResources()).

نصائح أخرى

Use

Resources.getSystem().getString(android.R.string.cancel)

You can use them everywhere in your application, even in static constants declarations! But for system resources only!

The Singleton:

package com.domain.packagename;

import android.content.Context;

/**
 * Created by Versa on 10.09.15.
 */
public class ApplicationContextSingleton {
    private static PrefsContextSingleton mInstance;
    private Context context;

    public static ApplicationContextSingleton getInstance() {
        if (mInstance == null) mInstance = getSync();
        return mInstance;
    }

    private static synchronized ApplicationContextSingleton getSync() {
        if (mInstance == null) mInstance = new PrefsContextSingleton();
        return mInstance;
    }

    public void initialize(Context context) {
        this.context = context;
    }

    public Context getApplicationContext() {
        return context;
    }

}

Initialize the Singleton in your Application subclass:

package com.domain.packagename;

import android.app.Application;

/**
 * Created by Versa on 25.08.15.
 */
public class mApplication extends Application {

    @Override
    public void onCreate() {
        super.onCreate();
        ApplicationContextSingleton.getInstance().initialize(this);
    }
}

If I´m not wrong, this gives you a hook to applicationContext everywhere, call it with ApplicationContextSingleton.getInstance.getApplicationContext(); You shouldn´t need to clear this at any point, as when application closes, this goes with it anyway.

Remember to update AndroidManifest.xml to use this Application subclass:

<?xml version="1.0" encoding="utf-8"?>

<manifest
    xmlns:android="http://schemas.android.com/apk/res/android"
    package="com.domain.packagename"
    >

<application
    android:allowBackup="true"
    android:name=".mApplication" <!-- This is the important line -->
    android:label="@string/app_name"
    android:theme="@style/AppTheme"
    android:icon="@drawable/app_icon"
    >

Now you should be able to use ApplicationContextSingleton.getInstance().getApplicationContext().getResources() from anywhere, also the very few places where application subclasses can´t.

Please let me know if you see anything wrong here, thank you. :)

There is also another possibilty. I load OpenGl shaders from resources like this:

static private String vertexShaderCode;
static private String fragmentShaderCode;

static {
    vertexShaderCode = readResourceAsString("/res/raw/vertex_shader.glsl");
    fragmentShaderCode = readResourceAsString("/res/raw/fragment_shader.glsl");
}

private static String readResourceAsString(String path) {
    Exception innerException;
    Class<? extends FloorPlanRenderer> aClass = FloorPlanRenderer.class;
    InputStream inputStream = aClass.getResourceAsStream(path);

    byte[] bytes;
    try {
        bytes = new byte[inputStream.available()];
        inputStream.read(bytes);
        return new String(bytes);
    } catch (IOException e) {
        e.printStackTrace();
        innerException = e;
    }
    throw new RuntimeException("Cannot load shader code from resources.", innerException);
}

As you can see, you can access any resource in path /res/... Change aClass to your class. This also how I load resources in tests (androidTests)

Another solution:

If you have a static subclass in a non-static outer class, you can access the resources from within the subclass via static variables in the outer class, which you initialise on creation of the outer class. Like

public class Outerclass {

    static String resource1

    public onCreate() {
        resource1 = getString(R.string.text);
    }

    public static class Innerclass {

        public StringGetter (int num) {
            return resource1; 
        }
    }
}

I used it for the getPageTitle(int position) Function of the static FragmentPagerAdapter within my FragmentActivity which is useful because of I8N.

Shortcut

I use App.getRes() instead of App.getContext().getResources() (as @Cristian answered)

It is very simple to use anywhere in your code!

So here is a unique solution by which you can access resources from anywhere like Util class .

(1) Create or Edit your Application class.

import android.app.Application;
import android.content.res.Resources;

public class App extends Application {
    private static App mInstance;
    private static Resources res;


    @Override
    public void onCreate() {
        super.onCreate();
        mInstance = this;
        res = getResources();
    }

    public static App getInstance() {
        return mInstance;
    }

    public static Resources getResourses() {
        return res;
    }

}

(2) Add name field to your manifest.xml <application tag. (or Skip this if already there)

<application
        android:name=".App"
        ...
        >
        ...
    </application>

Now you are good to go.

Use App.getRes().getString(R.string.some_id) anywhere in code.

I think, more way is possible. But sometimes, I using this solution. (full global):

    import android.content.Context;

    import <your package>.R;

    public class XmlVar {

        private XmlVar() {
        }

        private static String _write_success;

        public static String write_success() {
            return _write_success;
        }


        public static void Init(Context c) {
            _write_success = c.getResources().getString(R.string.write_success);
        }
    }
//After activity created:
cont = this.getApplicationContext();
XmlVar.Init(cont);
//And use everywhere
XmlVar.write_success();

In your class, where you implement the static function, you can call a private\public method from this class. The private\public method can access the getResources.

for example:

public class Text {

   public static void setColor(EditText et) {
      et.resetColor(); // it works

      // ERROR
      et.setTextColor(getResources().getColor(R.color.Black)); // ERROR
   }

   // set the color to be black when reset
   private void resetColor() {
       setTextColor(getResources().getColor(R.color.Black));
   }
}

and from other class\activity, you can call:

Text.setColor('some EditText you initialized');

I load shader for openGL ES from static function.

Remember you must use lower case for your file and directory name, or else the operation will be failed

public class MyGLRenderer implements GLSurfaceView.Renderer {

    ...

    public static int loadShader() {
        //    Read file as input stream
        InputStream inputStream = MyGLRenderer.class.getResourceAsStream("/res/raw/vertex_shader.txt");

        //    Convert input stream to string
        Scanner s = new Scanner(inputStream).useDelimiter("\\A");
        String shaderCode = s.hasNext() ? s.next() : "";
    }

    ...

}
public Static Resources mResources;

 @Override
     public void onCreate()
     {
           mResources = getResources();
     }

I am using API level 27 and found a best solution after struggling for around two days. If you want to read a xml file from a class which doesn't derive from Activity or Application then do the following.

  1. Put the testdata.xml file inside the assets directory.

  2. Write the following code to get the testdata document parsed.

        InputStream inputStream = this.getClass().getResourceAsStream("/assets/testdata.xml");
    
        // create a new DocumentBuilderFactory
        DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance();
        // use the factory to create a documentbuilder
        DocumentBuilder builder = factory.newDocumentBuilder();
        // create a new document from input stream
        Document doc = builder.parse(inputStream);
    

if you have a context, i mean inside;

public void onReceive(Context context, Intent intent){

}

you can use this code to get resources:

context.getResources().getString(R.string.app_name);
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