سؤال

I’m going crazy in vane trying to download files from my flash website to someone else’s hard drive. I red one or two similar challenges at this forum but they are much more complicate than mine. The files are .mp3 and I don’t want to convert them to .zip. So I used FileReference. It seemed to work OK. But the big trouble is the URL I have to choose and write in the code. My enemy is the incessant dilemma to set:

A)   (http://mysite.net/myfolder/myfile.mp3);

or B)   (http://www.mysite.net/myfolder/myfile.mp3);

Because if the site’s visitor doesn’t realize that his URL contains (or not) the right characters ([triple "W"] or http://[triple "W"]), the file, simply, won’t download. I don’t know how to “fusion” or link both prefixes dynamically to get a infallible good result… I could set two buttons, but that is extremely unusual… (By the way, I had exactly the same problem with the Contact Parse that links php to flash for mailing). Please give me a hand! Thank you in advance! The code is:

var myfileReference:FileReference = new FileReference();
var myRequest:URLRequest = new URLRequest("http://www.mysite.net/myfolder/myfile.mp3");
function downloadFile (event:MouseEvent):void {
    myfileReference.download(myRequest);
}
download_btn.addEventListener(MouseEvent.CLICK, downloadFile);
هل كانت مفيدة؟

المحلول 2

I finally found the solution to this problem in the code of the class that I let down here. You just need to add (in the .fla) a button for each downloading file, two identical bars (mc) to indicate the progress ("mc_progress" and "mc_loaded") and a text field to know the action is done (txt_prog.text). That's it. You may find the whole thing here: http://dev.tutsplus.com/tutorials/quick-tip-download-files-through-swfs-using-filereference--active-9068

package
{
    import flash.display.MovieClip;
    import flash.display.Sprite;
    import flash.events.MouseEvent;
    import flash.events.ProgressEvent;
    import flash.net.FileReference;
    import flash.net.URLRequest;
    import flash.text.TextField;
    import flash.events.Event;

    public class fileref extends Sprite
    {
        //Donload Buttons
        public var btn_img_download : MovieClip,
                   btn_txt_download : MovieClip,
                   btn_mp3_download : MovieClip,
                   mc_loaded        : MovieClip;

        //Progress Bar
        public var mc_progress : MovieClip,
                   txt_prog    : TextField;

        //Download links Array
        private var Arr_Links  : Array;

        //Default Parent Path for Downloads 
        private var defaultPath : String = "files/";

        //Filen Name
        private var urlName : String;

        //instance of FileReference() Class
        private var fr : FileReference;

        //url of the requested files
        private var req : URLRequest;

        public function fileref() : void
        {
            //Set buttonModes of the download buttons
            btn_img_download.buttonMode = btn_txt_download.buttonMode = btn_mp3_download.buttonMode = true;

            //Set width of the mc_loaded progress bar to 0
            mc_loaded.scaleX = 0;

            //Create list of files to be downloaded
            Arr_Links = ["myimage.jpg","myaudio.mp3","mytext.rtf"];

            req = new URLRequest();
            fr = new FileReference();

            //Download buttons Event Listeners
            btn_img_download.addEventListener( MouseEvent.CLICK,downloadFile );
            btn_mp3_download.addEventListener( MouseEvent.CLICK,downloadFile );
            btn_txt_download.addEventListener( MouseEvent.CLICK,downloadFile );

            fr.addEventListener( ProgressEvent.PROGRESS,progressHandler );
            fr.addEventListener( Event.COMPLETE,completeHandler );

        }

        private function downloadFile( e : MouseEvent ) : void
        {
            //set the download path to the urlName variable according to clicked Download Button
            switch (e.target.name)
            {
                case "btn_img_download":
                urlName = Arr_Links[0];
                break;

                case "btn_mp3_download":
                urlName = Arr_Links[1];
                break;

                case "btn_txt_download":
                urlName = Arr_Links[2];
                break;
            }

            //change text message "progress" to "downloading..." at txt_prog
            txt_prog.text = "downloading...";

            //Assign url to the req
            req.url = defaultPath + urlName;

            //Downlaod requested file
            fr.download( req );         
        }

        private function progressHandler( event : ProgressEvent ) : void
        {           
            mc_loaded.scaleX = (event.bytesLoaded / event.bytesTotal) ;
        }

        private function completeHandler( event : Event ) : void
        {
            //reset progress bar after download is finished
            mc_loaded.scaleX = 0;
            txt_prog.text = "download finished";
        }
    }
}

نصائح أخرى

You can use LoaderInfo class. http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display/LoaderInfo.html

Its instance is assigned to each staged DisplayObject. It contains loaderUrl property, which might help you to decide, which URL to use.

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