The following code successfully rotates a bitmap, thanks to reddit.com/user/dd_123!
public void render2(int xPos, int yPos, double angle, BitMap data){
double angle2 = Math.toRadians(angle);
angle = angle2;
int w = data.getWidth();
int h = data.getHeight();
int size = (int) (Math.sqrt(w * w + h * h));
BitMap newBitMap = new BitMap(size, size);
int xCenter = w / 2;
int yCenter = h / 2;
final int halfSize = size / 2;
for(int y = 0; y < size; y++){
for(int x = 0; x < size; x++){
int samplePointX = x - halfSize;
int samplePointY = y - halfSize;
int xData, yData;
xData = (int)(samplePointX * -Math.cos(angle) + samplePointY * Math.sin(angle));
yData = (int)(samplePointX * -Math.sin(angle) - samplePointY * Math.cos(angle));
xData += xCenter;
yData += yCenter;
if(!(xData >= 0 && xData < w)){
continue;
}
if(!(yData >= 0 && yData < h)){
continue;
}
if((x) + (y) * size > size * size){
continue;
}
screenPixels.setValue(x, y, data.getValue(xData, yData));
}
}
}
The bitmap class
public class BitMap {
public BitMap(int width, int height){
this.width = width;
this.height = height;
this.data = new int[width * height];
}
public BitMap(int[] data, int width, int height) {
this.data = data;
this.width = width;
this.height = height;
}
private int[] data;
private int width, height;
public int getWidth(){
return width;
}
public int getHeight(){
return height;
}
public int getValue(int x, int y){
return data[x + y * width];
}
public BitMap fillWithValues(int value){
for(int i = 0; i < data.length; i++){
data[i] = value;
}
return this;
}
public void setValue(int xScr, int yScr, int value) {
data[xScr + yScr * width] = value;
}
public int[] getValues() {
return data;
}
public BitMap subData(int xPos, int yPos, int w, int h) {
BitMap bitmap = new BitMap(w, h);
for(int y = 0; y < h; y++){
for(int x = 0; x < w; x++){
bitmap.setValue(x, y, this.getValue(x + xPos, y + yPos));
}
}
return bitmap;
}
}