I want to run two threads concurrently. I successfully did the same when I ran a program as a QT console application.
Here's the working code of QT console application for multi threading:-
myobject.h
#ifndef MYOBJECT_H
#define MYOBJECT_H
#include <QObject>
#include <QDebug>
#include <QThread>
class MyObject : public QObject
{
Q_OBJECT
public:
explicit MyObject(QObject *parent = 0);
void doSetup(QThread &cThread);
void doSetup2(QThread &cThread2);
signals:
public slots:
void doWork();
void doWork2();
};
#endif // MYOBJECT_H
main.cpp:
#include <QtCore/QCoreApplication>
#include <QThread>
#include <myobject.h>
int main(int argc, char *argv[])
{
QCoreApplication a(argc, argv);
QThread cThread, cThread2;
MyObject cObject, cObject2;
cObject.doSetup(cThread);
cObject.moveToThread(&cThread);
cObject2.doSetup2(cThread2);
cObject2.moveToThread(&cThread2);
cThread.start();
cThread2.start();
qDebug()<<"hello there ";
return a.exec();
}
my object.cpp
#include "myobject.h"
#include <QThread>
#include "tftpServer.h"
MyObject::MyObject(QObject *parent) :
QObject(parent)
{
}
void MyObject::doSetup(QThread &cThread)
{
connect(&cThread, SIGNAL(started()), this, SLOT(doWork()));
}
void MyObject::doSetup2(QThread &cThread2)
{
connect(&cThread2, SIGNAL(started()), this, SLOT(doWork2()));
}
void MyObject::doWork()
{
for(int i=0; i<1000; i++)
{
qDebug()<<"******************Thread 1";
}
}
void MyObject::doWork2()
{
for(int i=1000; i<2000; i++)
{
qDebug()<<"Thread 2************************";
}
}
Here's the output:
******************Thread 1
Thread 2************************
******************Thread 1
Thread 2************************
******************Thread 1
Thread 2************************
******************Thread 1
Thread 2************************
..and so on
Now when I use this almost same code and run as a QT GUI application, the threads do not run concurrently, but run one after the other. Here's the code:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QDebug>
#include <QThread>
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
void doSetup(QThread &cThread);
void doSetup2(QThread &cThread2);
private:
Ui::MainWindow *ui;
public slots:
void doWork();
void doWork2();
};
#endif // MAINWINDOW_H
main.cpp
#include <QtGui/QApplication>
#include "mainwindow.h"
#include <QThread>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
QThread cThread, cThread2;
MainWindow cObject, cObject2;
cObject.doSetup(cThread);
cObject.moveToThread(&cThread);
cObject2.doSetup2(cThread2);
cObject2.moveToThread(&cThread2);
cThread.start();
cThread2.start();
MainWindow w;
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QThread>
#include <qthread.h>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
qDebug()<<"gui running";
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::doSetup(QThread &cThread)
{
connect(&cThread, SIGNAL(started()), this, SLOT(doWork()));
}
void MainWindow::doSetup2(QThread &cThread2)
{
connect(&cThread2, SIGNAL(started()), this, SLOT(doWork2()));
}
void MainWindow::doWork()
{
//QThread::sleep(100);
for(int i=0; i<1000; i++)
{
qDebug()<<"******************Thread 1";
// qDebug()<<i;
}
}
void MainWindow::doWork2()
{
for(int i=1000; i<2000; i++)
{
qDebug()<<"Thread 2************************";
// qDebug()<<i;
}
}
Here's the output:
gui running
gui running
QObject::moveToThread: Widgets cannot be moved to a new thread
QObject::moveToThread: Widgets cannot be moved to a new thread
gui running
******************Thread 1
******************Thread 1
******************Thread 1
******************Thread 1
(and so on...)
******************Thread 1
Thread 2************************
Thread 2************************
Thread 2************************
Thread 2************************
Thread 2************************
Thread 2************************
(and so on...)
Note that the only difference b/w console and gui application I made is changed the base class QObject to QMainWindow, and hence the thread objects so created are objects of QObject & QMainWindow respectively, for console and GUI applications.
Hoping I am sufficiently clear, can you please tell me what mistake am I committing, which is making the threads run one after the other and not concurrently, as it does for the console application?
Thank you.