I have a class for handling allocation of arrays. My class is simple and it is defined as follows:
DimArray.hpp:
#ifndef DIMARRAY_HPP_INCLUDED
#define DIMARRAY_HPP_INCLUDED
#include <vector>
template<typename T>
class DimArray
{
private:
int Width, Height;
std::vector<T> Data;
public:
DimArray(int Width, int Height);
DimArray(T* Data, int Width, int Height);
DimArray(T** Data, int Width, int Height);
DimArray(const DimArray &da);
DimArray(DimArray &&da);
inline int size() {return Width * Height;}
inline int size() const {return Width * Height;}
inline int width() {return Width;}
inline int width() const {return Width;}
inline int height() {return Height;}
inline int height() const {return Height;}
inline T* operator [](int Index) {return const_cast<T*>(Data.data()) + Height * Index;}
inline const T* operator [](int Index) const {return Data.data() + Height * Index;}
DimArray& operator = (DimArray da);
};
template<typename T>
DimArray<T>::DimArray(int Width, int Height) : Width(Width), Height(Height), Data(Width * Height, 0) {}
template<typename T>
DimArray<T>::DimArray(T* Data, int Width, int Height) : Width(Width), Height(Height), Data(Width * Height, 0) {std::copy(Data, Data + Width * Height, const_cast<T*>(this->Data.data()));}
template<typename T>
DimArray<T>::DimArray(T** Data, int Width, int Height) : Width(Width), Height(Height), Data(Width * Height, 0) {std::copy(Data[0], Data[0] + Width * Height, const_cast<T*>(this->Data.data()));}
template<typename T>
DimArray<T>::DimArray(const DimArray &da) : Width(da.Width), Height(da.Height), Data(da.Data) {}
template<typename T>
DimArray<T>::DimArray(DimArray &&da) : Width(std::move(da.Width)), Height(std::move(da.Height)), Data(std::move(da.Data)) {}
template<typename T>
DimArray<T>& DimArray<T>::operator = (DimArray<T> da)
{
this->Width = da.Width;
this->Height = da.Height;
this->Data.swap(da.Data);
return *this;
}
#endif // DIMARRAY_HPP_INCLUDED
For benchmark timing, I use the following:
Timer.hpp:
#ifndef TIME_HPP_INCLUDED
#define TIME_HPP_INCLUDED
#include <chrono>
#if defined _WIN32 || defined _WIN64
#include <windows.h>
template<typename T>
class Timer
{
private:
typedef T duration;
typedef typename T::rep rep;
typedef typename T::period period;
typedef std::chrono::time_point<Timer, duration> time_point;
std::chrono::time_point<Timer, duration> Time;
static const bool is_steady = true;
const rep g_Frequency = []() -> rep
{
LARGE_INTEGER frequency;
QueryPerformanceFrequency(&frequency);
return frequency.QuadPart;
}();
inline std::chrono::time_point<Timer, duration> now()
{
LARGE_INTEGER count;
QueryPerformanceCounter(&count);
return time_point(duration(count.QuadPart * static_cast<rep>(period::den) / g_Frequency));
}
public:
inline void Start() {this->Time = this->now();}
inline rep End() {return std::chrono::duration_cast<T>(this->now() - this->Time).count();}
};
#else
template<typename T>
class Timer
{
private:
static const bool is_steady = true;
std::chrono::high_resolution_clock Clock;
std::chrono::time_point<std::chrono::high_resolution_clock> Time;
public:
inline void Start() {this->Time = this->Clock.now();}
inline T::rep End() {return std::chrono::duration_cast<T>(this->Clock.now() - this->Time).count();}
};
#endif
#endif // TIME_HPP_INCLUDED
And my benchmark is as follows:
int main()
{
Timer<std::chrono::nanoseconds> T;
T.Start();
for (int i = 0; i < 100; ++i)
{
int** T2DArray = new int*[10000];
for (int i = 0; i < 10000; ++i)
{
T2DArray[i] = new int[10000];
}
for (int i = 0; i < 10000; ++i)
{
delete[] T2DArray[i];
}
delete[] T2DArray;
}
std::cout<<T.End()<<" us\n\n";
T.Start();
for (int i = 0; i < 100; ++i)
{
DimArray<int> TwoDArray(10000, 10000);
}
std::cout<<T.End()<<" us\n\n";
}
The results it printed were:
4.9599256 seconds //for int**
42.9303941 seconds //for DimArray<int>
That's a huge difference! I cannot figure out why?!
So I changed it to:
int main()
{
Timer<std::chrono::nanoseconds> T;
T.Start();
for (int i = 0; i < 100; ++i)
{
int** T2DArray = new int*[10000];
for (int i = 0; i < 10000; ++i)
{
T2DArray[i] = new int[10000];
}
for (int i = 0; i < 10000; ++i)
{
delete[] T2DArray[i];
}
delete[] T2DArray;
}
std::cout<<T.End()<<" us\n\n";
T.Start();
for (int i = 0; i < 100; ++i)
{
int* TwoDArray = new int[10000 * 10000];
delete[] TwoDArray;
}
std::cout<<T.End()<<" us\n\n";
}
and the results were:
4.6085725 seconds //for int**
0.1142958 seconds //for int*
Any ideas why my class that uses std::vector
is so slow compared to using a raw pointer?