If I get a sprite of it with the right texture I do get a copy so I still would switch the OpenGL binding right?
No, you get the TextureRegion of it. (Sprite is a more specialized TextureRegion).
So when you draw all your sprites, If they are from the same TextureAtlas, they will only need one draw.
how do I achieve that To get multiple sprites with same texture region of the atlas without New binding when rendering?
Just use TextureAtlas#createSprite:
sprite = textureatlas.createSprite("example");
When you draw them, for example like this:
batch.begin();
sprite.draw(batch)
sprite2.draw(batch);
sprite3.draw(batch);
batch.end();
If the 3 sprites are from the same TextureAtlas, they will only flush the batch once.
Edit
A TextureRegion is only the coordinates and size (a rectangle) referencing to a Texture(Atlas). Dont worry, the Texture isnt copied. Its only one, doesnt matter how many sprites you create from it :)