I have thought of a possible way to do it and every solution had a drawback. For example
creating a thread. It has a drawback of drawing to picturebox dc from a different thread than the one handling the message queue. Not recomended
Another one:
using a timer and for every tick(lets say 16msec) draw. The DXX and SXX will be global variables. In picturebox move event you will only calculate these values(no drawing), also use some critical sections to protect them, and do all the drawing inside tick of timer. This works but you probable encounter some delay if your movement in picturebox is faster than 60fps.
The solution that i came finally was:
Inside your infinite loop:
get the mouse position and state(down or up). In this way you know if the user is dragging the green area and calculate DXX and SXX.
draw three rectangles with FillRect(): from 0 to DXX with picturebox back color, from DXX to SXX with green color and from SXX to the end with picturebox back color to an in memory dc eg hdcMemBackground
draw the grid lines to hdcMemBackground
Use the Point array and the polyline method i told you and in every loop move all your 999 points in the array one place to the left and add one point in the end of the array. To achieve this fill the array once before the infinite loop and inside it do the previous method
BitBlt hdcMemBackground to picturebox dc
Application::DoEvents();
EDIT (some code)
Create your resources once, when form loads, and release them in the end. Your Do_Chan()
creates considerable memory leaks. At form load:
HPEN hLinePenRed = NULL, hLinePenBlack = NULL, hLinePenWhite = NULL, hLinePenBlackDotted = NULL hPenOld; //Global
HBRUSH hBrushGreen = NULL, hBrushWhite = NULL, hBrushOld = NULL; //Global
HBITMAP hBitmap = NULL, hBitmapOld = NULL; //Global
HDC hdcMemBackground = NULL, hdcPicBox = NULL; //Global
//in form load event:
hLinePenRed = CreatePen(PS_SOLID, 1, RGB(255, 0, 0));
hLinePenBlack = CreatePen(PS_SOLID, 1, RGB(0, 0, 0));
hLinePenWhite = CreatePen(PS_SOLID, 1, RGB(245, 255, 250));
hLinePenBlackDotted = CreatePen(PS_DOT, 1, RGB(0, 0, 0));
hPenOld = SelectObject(hdcMemBackground, hLinePenRed);
hBrushGreen = CreateSolidBrush(RGB(166, 251, 178));
hBrushWhite = CreateSolidBrush(RGB(245, 255, 250));
hBrushOld = SelectObject(hdcMemBackground, hBrushGreen);
HDC hdc = CreateIC(TEXT("DISPLAY"), NULL, NULL, NULL);
hdcPicBox = GetWindowDC(hwndPicBox);
hdcMemBackground= CreateCompatibleDC(hdc);
hBitmap = CreateCompatibleBitmap(hdc, 1050, 550);
hBitmapOld = SelectObject(hdcMemBackground, hBitmap);
DeleteDC(hdc);
In the end when form closes:
SelectObject(hdcMemBackground, hPenOld);
DeleteObject(hLinePenRed);
DeleteObject(hLinePenBlack);
DeleteObject(hLinePenBlackDotted);
DeleteObject(hLinePenWhite);
SelectObject(hdcMemBackground, hBitmapOld);
DeleteObject(hBitmap);
SelectObject(hdcMemBackground, hBrushOld);
DeleteObject(hBrushGreen);
DeleteObject(hBrushWhite);
DeleteDC(hdcMemBackground);
ReleaseDC(hwndPicBox, hdcPicBox);
How to use FillRect and draw ellipses:
RECT rt;
rt.left = 0; rt.top = 0; rt.right = 1050; rt.bottom = 550;
FillRect(hdcMemBackground, &rt, hBrushWhite);
rt.left = DXX; rt.top = 50; rt.right = SXX; rt.bottom = 550;
FillRect(hdcMemBackground, &rt, hBrushGreen);
SelectObject(hdcMemBackground, hBrushGreen);
SelectObject(hdcMemBackground, hLinePenWhite);
Ellipse(hdcMemBackground, dx-10, y-20, dx+10, y);
Ellipse(hdcMemBackground, dx-10+spawn/2, y-20, dx+10+spawn/2, y);
Ellipse(hdcMemBackground, dx-10+spawn, y-20, dx+10+spawn, y);
//Plot the axis and the grid first and then draw the dotted vertical line
SelectObject(hdcMemBackground, hLinePenBlackDotted);
MoveToEx(hdcMemBackground, dx+spawn/2, 50, NULL);
LineTo(hdcMemBackground, dx+spawn/2, 550);
How to find mouse position and mouse state. This code will be at the beginning of each iteration to see if user dragged the green area and calculate the new DXX, SXX:
/* It is buggy. My mistake
POINT pt;
GetCursorPos(&pt);
ScreenToClient(hwndPicBox, &pt);
if( pt.x >= 0 && pt.x <= picBoxWidth && pt.y >= 0 && pt.y <= picBoxHeight && (GetAsyncKeyState(VK_LBUTTON) & 0x8000) ){ //the mouse is down and inside picturebox
//do your staff
}
*/
Use instead picturebox mouse down
, mouse up
and mouse move
events:
int isScrollingLeft = false; //global, the left circle
int isScrollingRight = false; //global, the right circle
int isScrollingMiddle = false; //global, the middle circle
System::Void Form1::pictureBox1_MouseDown(....){
//check if e.X and e.Y is inside in one of the three circles and set the
//appropriate isScrolling to true
}
System::Void Form1::pictureBox1_MouseMove(....){
if(isScrollingLeft){
//calculate DXX
}
else if(isScrollingRight){
//calculate SXX
}
else if(isScrollingMiddle){ //if you dont scroll this you dont need it
//
}
else{;} //do nothing
}
System::Void Form1::pictureBox1_MouseUp(....){
isScrollingLeft = false;
isScrollingRight = false;
isScrollingMiddle = false; //if you dont scroll this you dont need it
}
The way to move the points one place to the left:
POINT arrayPnt[1000]; //the array of points to be drawn by Polyline()
//the movement
memmove(&arrayPnt[0], &arrayPnt[1], 999 * sizeof(POINT));
//set the last one
arrayPnt[999].x = X;
arrayPnt[999].y = Y;
//Draw the lines
Polyline(hdcMemBackground, &arrayPnt, 1000);
To draw the number i
into the label:
HDC hdcLabel1 = NULL; //global
HFONT hFont = NULL, hFontOld = NULL; //global
RECT rtLabel = NULL; //global
char strLabel1[5]; //global
Initialize once at the beggining like everything else
hdcLabel1 = GetWindowDC(label1Hwnd);
SetBkColor(hdcLabel1, RGB(?, ?, ?)); //i believe you use the color of your form
SetTextColor(hdcLabel1, RGB(255, 255, 255));
hFont = CreateFont(21, 0, 0, 0, /* Bold or normal*/FW_NORMAL, /*italic*/0, /*underline*/0, 0, ANSI_CHARSET, OUT_DEFAULT_PRECIS,
CLIP_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_SWISS, TEXT("Arial")); //21 is i believe the 16 size in word
hFontOld = SelectObject(hdcLabel1, hFont);
rtLabel.top = 0; rtLabel.left = 0;
rtLabel.right = label1.Width; rtLabel.bottom = label1.Height;
and in the for
loop draw the string into the label1
sprintf(strLabel1, "%d", i); //it is toooo slow. I have to think something better
DrawTextEx(hdcLabel1, strLabel1, -1, &rtLabel, DT_VCENTER | DT_SINGLELINE | DT_LEFT, NULL);
In the end ofcource release resources
SelectObject(hdcLabel1, hFontOld);
DeleteObject(hFont);
hFont = NULL;
ReleaseDC(label1Hwnd, hdcLabel1);
If you have any problems do comment.
valter