I wrote an article about porting desktop OpenGL apps to Android that might help:
I don't see the advantage of using CCTools rather than the NDK. I think the differences between OpenGL and OpenGL ES would be the biggest problem.
سؤال
My question is - is it possible to compile a C++ library that uses some desktop features on mobile device - in this particular case the Irrlicht Engine? I know there is a port out there that uses OGLES drivers, but it also combines using the NDK. I would like to know if there is a possibility to build that library with such a tool like CCTools despite the fact that mobile devices use OpenGL ES - maybe some kind of equivalent libraries, that fit both mobile and desktop environments? There may be some incompatibilities, I know.
The system of input and output doesn't matter at the moment. And of course - I haven't found the question that fits my expectations.
المحلول
I wrote an article about porting desktop OpenGL apps to Android that might help:
I don't see the advantage of using CCTools rather than the NDK. I think the differences between OpenGL and OpenGL ES would be the biggest problem.