I've been searching for this for few hours now and didn't get any result. I have a script called GameSetup.js that is attached to an empty game object (named GM) . It holds references to my current camera and has functions to get screen width and other stuff. I'd like to access these functions ( and variables) from other scripts. so for example I have another empty game object called "Blocks", one of its components is BlockGenerator.js , which has BlockGenerator() function. I want to be able to use screenWidth() in BlockGenerator() like this:
BlockGenerator.js
BlockGenerator(){
var Blocknumber : int = GameSetup.ScreenWidth / blockWidth;
}
GameSetup.js
function ScreenWidth() : float{
var screenWidth : float = (mainCam.ScreenToWorldPoint(new Vector3(Screen.width,0f, 0f)).x)* 2;
return screenWidth;
of course GameSetup is not recognized in BlockGenerator.js if I use GetComponent(), for example. I'm not sure if I can drag GM game object in the inspector and pass it to BlockGenerator.js , I haven't tried. but the thing is, it makes the game script very complicated for no good reason. how can I setup and access global functions and variables?