var image = new Kinetic.Image({
image : img,
draggable: true,
x : 100,
y : 100,
dragBoundFunc : function(pos) {
if (pos.x < 0) {
pos.x =0;
}
if (pos.y < 0) {
pos.y =0;
}
if (pos.x > stage.width() - image.width()) {
pos.x = stage.width() - image.width();
}
if (pos.y > stage.height() - image.height()) {
pos.y = stage.height() - image.height();
}
return pos;
}
});
HTML5 Kinetic.js : Draggable bound just for the canvas size
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15-07-2023 - |
سؤال
I read up on the draggable bounds and would like to set for the same size as the canvas (as the image goes out of site at the edge, is this possible?
المحلول
لا تنتمي إلى StackOverflow