OpenGL ES 2.0 Vertex skinning maximum number of bones?
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29-10-2019 - |
سؤال
When drawing a vertex skinned model, what is the maximum number of bones per draw-call/batch for different iOS devices?
On OpenGL ES 1.1 the limit is set by the number of palette matrices, but how about OpenGL ES 2.0, what sets the limit?
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