How to get triangle meshes of objects defined in an X3D file?
سؤال
We can do things rather declaratively in X3D, like saying there is a box in what position and size:
<Shape>
<Box size='1 2 3'/>
<Appearance>
<Material/>
</Appearance>
</Shape>
I'd like to know is there any tool that can convert an X3D object to its triangular mesh representation? Thanks
المحلول
A) Install the InstantReality package from instantreality.org
B) Look for the 'aopt' command line tool (depends on your platform)
C) aopt -i foo.x3d -e foo.wrl (exports the rendergraph to a VRML/WRL file)
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