How do I flip an image horizontally flip with glReadPixels() Bufferedimage and out put with ImageIO?

StackOverflow https://stackoverflow.com/questions/13742365

سؤال

How do I flip an Screenshot image? I can't find my problem anywhere else.
Example code:

/*
*@param fileLoc //Location of fileoutput destination
*@param format  //"png"
*@param WIDTH   //Display.width();
*@param HEIGHT  //Display.height();
*/
private void getScreenImage(){
             int[] pixels = new int[WIDTH * HEIGHT];
             int bindex;
             // allocate space for RBG pixels
             ByteBuffer fb = ByteBuffer.allocateDirect(WIDTH * HEIGHT * 3);//.order(ByteOrder.nativeOrder());
             // grab a copy of the current frame contents as RGB

             glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, fb);

             BufferedImage image = new BufferedImage(WIDTH, HEIGHT,BufferedImage.TYPE_INT_RGB);
             // convert RGB data in ByteBuffer to integer array
             for (int i=0; i < pixels.length; i++) {
                 bindex = i * 3;
                 pixels[i] =
                     ((fb.get(bindex) << 16))  +
                     ((fb.get(bindex+1) << 8))  +
                     ((fb.get(bindex+2) << 0));
             }
             try {
                //Create a BufferedImage with the RGB pixels then save as PNG
                 image.setRGB(0, 0, WIDTH, HEIGHT, pixels, 0 , WIDTH);

                 ImageIO.write(image, format , fileLoc);
             }
             catch (Exception e) {
                 System.out.println("ScreenShot() exception: " +e);
             }
         }

Basically the code works for capturing the screen and storing at as "png" format.
But it output's the image horizontally flipped, because glReadPixels();,
read from bottom-left to top-right.

So how do I flip the image horizontally before I ImageIO.write();?

Thanks in-front, Rose.

هل كانت مفيدة؟

المحلول

E.G. of flipping an image horizontally using an AffineTransform.

flipping an image horizontally

import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import javax.swing.*;

public class Test001 {

    public static BufferedImage getFlippedImage(BufferedImage bi) {
        BufferedImage flipped = new BufferedImage(
                bi.getWidth(),
                bi.getHeight(),
                bi.getType());
        AffineTransform tran = AffineTransform.getTranslateInstance(bi.getWidth(), 0);
        AffineTransform flip = AffineTransform.getScaleInstance(-1d, 1d);
        tran.concatenate(flip);

        Graphics2D g = flipped.createGraphics();
        g.setTransform(tran);
        g.drawImage(bi, 0, 0, null);
        g.dispose();

        return flipped;
    }

    Test001(BufferedImage bi) {
        JPanel gui = new JPanel(new GridLayout(1,2,2,2));

        gui.add(new JLabel(new ImageIcon(bi)));
        gui.add(new JLabel(new ImageIcon(getFlippedImage(bi))));

        JOptionPane.showMessageDialog(null, gui);
    }

    public static void main(String[] args) throws AWTException {
        final Robot robot = new Robot();
        Runnable r = new Runnable() {

            @Override
            public void run() {
                final BufferedImage bi = robot.createScreenCapture(
                        new Rectangle(0, 360, 200, 100));
                new Test001(bi);
            }
        };
        SwingUtilities.invokeLater(r);
    }
}

نصائح أخرى

It's worth noting that it might be faster to simply read the pixels out of the buffer in the order you want them, rather than read them backwards and do a costly transform operation. Additionally, since you know for sure that the BufferedImage is TYPE_INT_RGB it should be safe to write directly into its raster.

ByteBuffer fb = BufferUtils.createByteBuffer(WIDTH * HEIGHT * 3);
BufferedImage image = new BufferedImage(WIDTH, HEIGHT, BufferedImage.TYPE_INT_RGB);
glReadPixels(0, 0, WIDTH, HEIGHT, GL_RGB, GL_UNSIGNED_BYTE, fb);
int[] pixels = ((DataBufferInt) image.getRaster().getDataBuffer()).getData();
for (int i = pixels.length - 1; i >= 0; i--) {
    int x = i % WIDTH, y = i / WIDTH * WIDTH;
    pixels[y + WIDTH - 1 - x] = (fb.get() & 0xff) << 16 | (fb.get() & 0xff) << 8 | fb.get() & 0xff;
}
مرخصة بموجب: CC-BY-SA مع الإسناد
لا تنتمي إلى StackOverflow
scroll top