سؤال

Hi all I'm attempting to limit my FPS to 30 with the below code, but I'm not sure it's working.

while (runthread){

            c = null;
            timestart = System.currentTimeMillis();                         //Get time at start of loop for FPS calc

            try{
            c=mySurfaceHolder.lockCanvas();                                 //Set c (Canvas) to locked

            synchronized(mySurfaceHolder){
            framesskipped = 0;                                              // resetting frames skipped (as this is about to render to the screen, the frames skipped variable is only incremented when the onDraw() method is skipped, once it's run, reset it back to 0 for the next count
            doDraw(c);                                                      //Draw game world
            updateMenu();  //Update game logic

            }
            }
            finally{
                if (c != null){

                mySurfaceHolder.unlockCanvasAndPost(c);                     //Unlock and post

                }
            }

            //work out timings

                timeend = System.currentTimeMillis();                       //get end time for current frame (for FPS) 
                frametime = timeend-timestart;                              //Set the frametime variable to the time the frame took to render & update (end time - start time)
                sleepfor = (int) (30.3030303030303-frametime);              // this is the time that the thread will sleep for if <target time (1000/33 = apx. 30FPS


                if (sleepfor>0){                                            // If the 'sleepfor' variable is >0 then set the thread to sleep for it's value (expressed in milliseconds)

                    try {
                        MainThread.sleep(sleepfor);                         //send thread to sleep for value of sleepfor (determined above).

                    } catch (InterruptedException e) {}                     //in case of exception
                }                                                           //close if statement


                    while (sleepfor<0 && framesskipped<maxframesskipped){   //if sleepfor is < 0 (ie, frame took longer to render than target time and the maxframesskipped has not reached it's limit)
                        updateMenu();                                       //Update game logic only
                        sleepfor+=33;                                       //time to sleep plus the time frame took to render
                        framesskipped++;                                    //add one to framesskipped variable so this only skips a certain number of frames
                        frame=0;
                        }

Output from my logging that I place in my onDraw method.

enter image description here

As you can see, it doesn't look to be limiting to 30fps, I'm not sure why, my figures must be wrong.

Secondly, anyone have any ideas why my frame count drops down to as low as 5 every now and then?!

Thank you

هل كانت مفيدة؟

المحلول

I found out what the problem was:

sleepfor = (int) (30.3030303030303-frametime);

Should have been

sleepfor = (int) ((1000/fps)-frametime);

so sleepfor = (int) (33.3333333-frametime);

Changed it and it runs pretty good at 30 / 31 fps

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