I am currently rendering a scene using triangles with the following code:
glBindVertexArrayOES(_mVertexArrayObjectTriangles);
glBindBuffer(GL_ARRAY_BUFFER, _mVertexPositionNormalTriangles);
glDrawElements(GL_TRIANGLES, _mCRBuffer->GetIndexTriangleData()->size(), GL_UNSIGNED_INT, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindVertexArrayOES(0);
_mVertexArrayObjectTriangles is my vertex array object holding elements to be rendered via triangles
_mVertexPositionNormalTriangles is my array of vertices and vertex normals
_mCRBuffer->GetIndexTriangleData() is my array of indices into the vertex array. This is a simple array of integers that encode each triangle (a,b,c,a,b,d would encode two triangles abc and abd).
All works just fine, but I would like to render my primitives using triangle fans instead of triangles. How do I set up an array of triangle fans (i.e. more that one) to be drawn using something like
glDrawElements(GL_TRIANGLE_FAN, ....
How do set up my index array to index a set of triangle fans for rendering (jnstead of triangles). The vertices themselves need not change, just the indices to render them using triangle fans instead of triangles.
I can find good examples using triangle strips (here), including how to set up the index array but nothing on triangle fans.