سؤال

I'm trying to connect client with server. With local address (127.0.0.1) everything works perfectly fine, but when i try to use my remote address, it doesn't work. I search this thing all over the internet but i couldn't find anything.

Server side:

bool start_server()
{
    int i = 1;
    if(WSAStartup(MAKEWORD(2,0),&WsaDat) != 0)
    {
         cout << "WSA error!" << endl;
         system("pause");
         return FALSE;
    }
    if ( LOBYTE( WsaDat.wVersion ) != 2 || HIBYTE( WsaDat.wVersion ) != 0 )
    {
      cout << "Bad version of winsocket" << endl;
      system("pause");
      WSACleanup();
      return 0;
    }



    serwer = socket(AF_INET, SOCK_STREAM, 0);
    if(serwer == INVALID_SOCKET)
    {
        cout << "Can't create socketa!" << endl;
        system("pause");
        WSACleanup();
        return 0;
    }
    int port;
    cout << "Port input " << endl;
    cin >> port;                                             // 13056
    SOCKADDR_IN SockAddr;
    SockAddr.sin_port =  htons(port);
    SockAddr.sin_family = AF_INET;
    SockAddr.sin_addr.s_addr = INADDR_ANY;
    setsockopt( serwer, SOL_SOCKET, SO_REUSEADDR, ( char * ) &i, sizeof ( i ) );
    if(bind(serwer,(SOCKADDR *)(&SockAddr), sizeof(SockAddr)) == SOCKET_ERROR)
    {
        cout << "Couldn't bind socket" << endl;
        system("pause");
        WSACleanup();
        return 0;
    }
    for(int i = 0; i < MAX_CLIENTS; i++)
    client[i].connected = FALSE;
    if(listen(serwer,SOMAXCONN)==SOCKET_ERROR)
    {
        cout << "Listening error!" << endl;
        system("pause");
        WSACleanup();
        return 0;
    }
    cout << "Serwer created!" << endl;
    unsigned long b = 0;
    ioctlsocket ( serwer, FIONBIO, &b );
    return 1;
}

After this i have accept function on which program is blocking:

accept(serwer,(SOCKADDR *)(&current_client->address),&current_client->address_length);

Client side:

bool start_client()
{
    WSADATA WsaDat;

    if(WSAStartup(MAKEWORD(2,0),&WsaDat) != 0)
        cout << "WSA error!\n";
    if ( LOBYTE( WsaDat.wVersion ) != 2 || HIBYTE( WsaDat.wVersion ) != 0 )
    {
        cout << "Wrong version of winsocket\n";
        WSACleanup();
                    return false;
    }

    SOCKET Klient;

    Klient = socket(AF_INET, SOCK_STREAM, 0);
    if(Klient == INVALID_SOCKET)
            {
        cout << "Can't create socket socketa!\n";
        WSACleanup();
                    return false;
    }
    SOCKADDR_IN SockAddr;
    SockAddr.sin_port = htons(PORT);                        // 13056
    SockAddr.sin_family = AF_INET;
    SockAddr.sin_addr.S_un.S_addr = inet_addr("*********");      // my remote address
    while(connect(Klient, (SOCKADDR *)(&SockAddr), sizeof(SockAddr)) != 0) 
    {
        cout << "Trying to connect " << WSAGetLastError() << "\n";
        Sleep(500);
    }
    cout << "Connected!\n";
}

I have added both client and server applications to firewall rules and i have also tried to connect them on couple ports. Server side is listening for sure (here on different port):

enter image description here

هل كانت مفيدة؟

المحلول

There is nothing wrong with your code.

Not all routers and network address translators (NATs) support hairpinning, which is the ability to connect to your public IP from within the private network behind the NAT.

If your NAT/router does support this, then you likely will need to configure a port-forwarding rule on the NAT/route to map all incoming TCP traffic on port 14354 (your server listening port) to the internal IP address of 192.168.0.10. Think of this from the router perspective, if it sees and incoming connection request on the public IP - it needs to know which host on the private network to forward that connection to.

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