So i am making a basic tic tac toe game as my first program in win32 (just for fun to learn more, no school assignment or anything). I have most of the UI done and the basic gameplay such as clicking squares and placing x's or o's appropriately. I have written it so that it recognizes who is the winner when the game is over and can display a little text window saying "PLAYER 1 WINS!" etc....
No my question is concerning how to display the score. My idea is to have a int variable called scoreplayer1, and when the player wins, i will increase it by 1 (scoreplayer1++). I then want to have the window that has the previous score change to the new score. This is what i have so far (I am going to take out all of the code that is not relevant to this question but if you need more let me know):
My Global Variables:
//Global Variables
HINSTANCE hInst; // current instance
TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR szWindowClass[MAX_LOADSTRING]; // the main window class name
HWND hwnd1, hwnd2, hwnd3, hwnd4, hwnd5, hwnd6, hwnd7, hwnd8;
HWND hwnd9, hwndscore1, hwndscore2, hWnd;
// Forward declarations of functions included in this code module:
ATOM MyRegisterClass(HINSTANCE hInstance);
BOOL InitInstance(HINSTANCE, int);
LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
INT_PTR CALLBACK About(HWND, UINT, WPARAM, LPARAM);
int determinewinner();
int showscore(int win_value);
int scoreplayer1,scoreplayer2;
The CreateWindow function that originally creates the score windows (they start out blank):
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
switch (message)
case WM_CREATE:
hwndscore1 = CreateWindowEx(WS_EX_CLIENTEDGE, TEXT("STATIC"),TEXT(""), WS_CHILD|WS_VISIBLE|SS_CENTER, 20,285,100,20,hWnd,HMENU(NULL),GetModuleHandle(NULL),NULL);
hwndscore2 = CreateWindowEx(WS_EX_CLIENTEDGE,TEXT("STATIC"),TEXT(""), WS_CHILD|WS_VISIBLE|SS_CENTER, 130,285,100,20,hWnd,HMENU(NULL),GetModuleHandle(NULL),NULL);
Then the function that is trying to handle changing the score window:
int showscore(int win_value)
{
if(win_value==1)
{ scoreplayer1++;
DestroyWindow(hwndscore1);
hwndscore1 = CreateWindowEx(WS_EX_CLIENTEDGE, TEXT("STATIC"),TEXT(scoreplayer1), WS_CHILD|WS_VISIBLE|SS_CENTER, 20,285,100,20,hWnd,HMENU(NULL),GetModuleHandle(NULL),NULL);
return (scoreplayer1);} // This return part is just temporary because it wants
// the function to return a value, it doesn't come into play
}
The idea was to destroy the old window and simply recreate a new window with the new score (that seemed to be the easiest way to go about doing it). I know where the problem is, it says i can't put the int scoreplayer1 variable in that TEXT("scoreplayer1") part in the last CreateWindowEx function. The error is: argument of typ int is incompatible with parameter of type LPCSTR.
So how can change the creation of that last window so that it will display a int variable (such as scoreplayer1) that will be increasing as the game goes on? Thanks!
*EDIT***
In response to a comment i attempted to use itoa() to fix the problem, i did the following:
int showscore(int win_value)
{ if(win_value==1)
{ scoreplayer1++;
char score1[1];
itoa(scoreplayer1, score1, 1);
DestroyWindow(hwndscore1);
hwndscore1 = CreateWindowEx(WS_EX_CLIENTEDGE, TEXT("STATIC"),TEXT(score1), WS_CHILD|WS_VISIBLE|SS_CENTER, 20,285,100,20,hWnd,HMENU(NULL),GetModuleHandle(NULL),NULL);
return (scoreplayer1);}
Which forces the program to break as soon as i get to that point in the game... Any ideas on what i did wrong?