I found the issue, it seems that even if I delete the source, the minDistance, maxDistance, pitch modifier and other parameters are saved somewhere (when I create a new source sometimes has set up some of the parameters previously set). So the best way is to set everything right after the source is created.
Iphone OpenAL looping sound not restarting after pause
سؤال
I'm using something like this to start a looping sound:
if (m_pSource == OS_INVALID_SOUND)
{
alGenSources(1, &m_pSource);AL_CHECK
alSourcei(m_pSource, AL_BUFFER, m_pBuffer);
if (Is3D())
{
SetMinDistance(m_minDistance);
SetMaxDistance(m_maxDistance);
}
if (IsLooping() && !IsStreamming())
{
alSourcei(m_pSource, AL_LOOPING, AL_TRUE);
}
}
if (m_pSource != OS_INVALID_SOUND)
{
alSourcePlay(m_pSource);AL_CHECK
}
then at some point I use:
alSourcePause(m_pSource);AL_CHECK
to stop the sound and then:
alSourcePlay(m_pSource);AL_CHECK
once again to restart it. Everything works as expected except the sound is not restarting after the last play. Anyone has any idea what can cause this ? or if I do something wrong ?
Thanks.
المحلول
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