When XNA compiles, it imports and process all assets - textures, sound, music, fonts, etc. - into .xnb files. The standard filetype for texture is .png.
If the texture cannot be found, it probably means that it is not being imported. Add content by right-clicking ProjectNameContent (Content) -> Add -> Existing Item in the Solution Explorer.
When you've done this, make sure that the Content Importer and Content Processor properties of the texture are both set to "Texture - XNA Framework".
On a side note, you are calling Logo.Load() from within MainFile.Update() upon each step - it might be a good idea to change this.