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علامة hlsl - هذه الصفحة 4 - GeneraCodice
DirectX 11: Text output: HLSL/ InputLayout troubles
https://www.generacodice.com/ar/articolo/12503882/directx-11-text-output-hlsl-inputlayout-troubles
c++
-
text
-
sprite
-
hlsl
-
directx-11
StackOverflow
Unable to read depth buffer from Compute shader
https://www.generacodice.com/ar/articolo/12467054/unable-to-read-depth-buffer-from-compute-shader
hlsl
-
directx-11
StackOverflow
Should I favor a higher ShaderModel even if shader can be compiled with a lower version?
https://www.generacodice.com/ar/articolo/12422621/should-i-favor-a-higher-shadermodel-even-if-shader-can-be-compiled-with-a-lower-version
shader
-
hlsl
-
directx-9
StackOverflow
When does the transition from clip space to screen coordinates happen?
https://www.generacodice.com/ar/articolo/12299198/when-does-the-transition-from-clip-space-to-screen-coordinates-happen
opengl
-
graphics
-
rendering
-
hlsl
StackOverflow
DirectX 11 Per Face Data
https://www.generacodice.com/ar/articolo/12290966/directx-11-per-face-data
c++
-
directx
-
hlsl
-
texturing
StackOverflow
How to achieve smooth tangent space normals?
https://www.generacodice.com/ar/articolo/12234137/how-to-achieve-smooth-tangent-space-normals
math
-
c++
-
3d
-
directx
-
hlsl
StackOverflow
Can I put HLSL into a .lib somehow?
https://www.generacodice.com/ar/articolo/12137486/can-i-put-hlsl-into-a-lib-somehow
c++
-
hlsl
-
static-libraries
StackOverflow
XNA Unexpected ')' Effect Compiler [closed]
https://www.generacodice.com/ar/articolo/11981792/xna-unexpected-effect-compiler-closed
c#
-
shader
-
xna
-
hlsl
-
pixel-shader
StackOverflow
Specular power of zero in pixel shader removes ambient and diffuse
https://www.generacodice.com/ar/articolo/11941604/specular-power-of-zero-in-pixel-shader-removes-ambient-and-diffuse
directx
-
direct3d
-
lighting
-
hlsl
StackOverflow
Sampler not Wrapping texture
https://www.generacodice.com/ar/articolo/11813276/sampler-not-wrapping-texture
c#
-
directx
-
shader
-
hlsl
-
sharpdx
StackOverflow
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