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علامة hlsl - هذه الصفحة 9 - GeneraCodice
How can I feed compute shader results into vertex shader w/o using a vertex buffer?
https://www.generacodice.com/ar/articolo/10836727/how-can-i-feed-compute-shader-results-into-vertex-shader-w-o-using-a-vertex-buffer
hlsl
-
directx-11
-
vertex-shader
-
compute-shader
-
directcompute
StackOverflow
compute shader with numthreads (1,1,1) runs extremly slow
https://www.generacodice.com/ar/articolo/10803385/compute-shader-with-numthreads-1-1-1-runs-extremly-slow
directx
-
hlsl
-
compute-shader
-
directcompute
StackOverflow
How can I map 0 to 1 and 1 to -1?
https://www.generacodice.com/ar/articolo/10750179/how-can-i-map-0-to-1-and-1-to-1
c#
-
math
-
python
-
hlsl
StackOverflow
Texture2D as function parameter
https://www.generacodice.com/ar/articolo/10709628/texture2d-as-function-parameter
directx
-
hlsl
StackOverflow
XNA 3.1 to 4.0 shader
https://www.generacodice.com/ar/articolo/10656777/xna-3-1-to-4-0-shader
c#
-
xna
-
xna-3.0
-
hlsl
-
xna-4.0
StackOverflow
Optimization of HLSL shader
https://www.generacodice.com/ar/articolo/10634268/optimization-of-hlsl-shader
optimization
-
shader
-
xna
-
hlsl
-
pixel-shader
StackOverflow
Why is 'static' needed in front of this variable?
https://www.generacodice.com/ar/articolo/10594905/why-is-static-needed-in-front-of-this-variable
static
-
hlsl
StackOverflow
HLSL/XNA Ambient light texture mixed up with multi pass lighting
https://www.generacodice.com/ar/articolo/10458711/hlsl-xna-ambient-light-texture-mixed-up-with-multi-pass-lighting
c#
-
hlsl
-
models
-
light
-
xna-4.0
StackOverflow
writing a "Compare - Equals" function in HLSL / CG i.e. isequals(a,b)
https://www.generacodice.com/ar/articolo/10355556/writing-a-compare-equals-function-in-hlsl-cg-i-e-isequals-a-b
opengl
-
shader
-
equals
-
glsl
-
hlsl
StackOverflow
Pixel Shader Effect in WPF
https://www.generacodice.com/ar/articolo/10196157/pixel-shader-effect-in-wpf
c#
-
wpf
-
shader
-
graphics
-
hlsl
StackOverflow
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العثور على نتائج: 581