Inspired by the ideas from https://stackoverflow.com/a/19033431/404734 I have come up with a working solution :-)
class BaseMember
{
};
class DerivedMember : public BaseMember
{
};
class BaseMemberFactory
{
public:
virtual ~BaseMemberFactory(void);
virtual BaseMember* createMember(void)
{
return new BaseMember[1];
}
virtual void destroyMember(BaseMember* pMember)
{
delete[] pMember;
}
};
class DerivedMemberFactory : public BaseMemberFactory
{
virtual BaseMember* createMember(void)
{
return new DerivedMember;
}
virtual void destroyMember(BaseMember* pMember)
{
delete pMember;
}
};
class Base
{
private:
BaseMemberFactory* mpMemberFactory;
BaseMember* mpMember;
protected:
virtual BaseMemberFactory* getMemberFactory(void)
{
static BaseMemberFactory fac;
return &fac;
}
public:
Base(void)
: mpMember(NULL)
{
}
virtual ~Base(void)
{
mpMemberFactory->destroyMember(mpMember);
}
BaseMember* getMember(void)
{
if(!mpMember)
{
mpMemberFactory = getMemberFactory();
mpMember = mpMemberFactory->createMember();
}
return mpMember;
}
};
class Derived : public Base
{
protected:
virtual BaseMemberFactory* getMemberFactory(void)
{
static DerivedMemberFactory fac;
return &fac;
}
};