Try to use isBullet=true
property on your ball body. (not proper collision in box2d)
box2d and Starling - Bodies not colliding correctly
-
30-06-2022 - |
题
Testing out my flash based iOS billiard game:
https://www.dropbox.com/s/hinx2j67xzq3ovs/poolX.jpg
I discovered that the white ball sometimes simply goes through the other balls, while it collides with the other.
Is there a setting I miss?
I set the white ball body to awake before applying SetLinearVelocity().
Do other bodies need to be set awake or what?
Mirza
解决方案
不隶属于 StackOverflow