我制作了一个iPhone应用程序,该应用程序使用OpenAl播放许多声音。这些声音在mp3中,非常重(超过1MN),我将它们流式传输(每个声音2个缓冲区),以便使用更少的内存。要管理中断,我使用此代码:

在OpenAlsupport.c文件中:

  //used to disable openAL during a call
    void openALInterruptionListener ( void   *inClientData, UInt32 inInterruptionState) 
    {
        if (inInterruptionState == kAudioSessionBeginInterruption) 
        {
            alcMakeContextCurrent (NULL);
        }
    }

    //used to restore openAL after a call
    void restoreOpenAL(void* a_context)
    {
        alcMakeContextCurrent(a_context);
    }

在我的soundmanager.m文件中:

 - (void) restoreOpenAL
    {
        restoreOpenAL(mContext);
    }

    //OPENAL initialization
    - (bool) initOpenAL
    {   
        // Initialization
        mDevice = alcOpenDevice(NULL);
        if (mDevice) {
    ...

            // use the device to make a context
            mContext=alcCreateContext(mDevice,NULL);
            // set my context to the currently active one
            alcMakeContextCurrent(mContext);

            AudioSessionInitialize (NULL, NULL, openALInterruptionListener, mContext);

            NSError *activationError = nil;
            [[AVAudioSession sharedInstance] setActive: YES error: &activationError];

            NSError *setCategoryError = nil;

            [[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryAmbient error: &setCategoryError];

            ...
    }

最后在我的AppDelegate中:

- (void)applicationDidBecomeActive:(UIApplication *)application
{
    [[CSoundManager getInstance] restoreOpenAL];
    ...
}

使用这种方法,声音在通话后又回来了,但是流程似乎是随机播放的。是否有一种特定的方式来管理流媒体的中断?我没有发现任何文章。

谢谢你的帮助。

有帮助吗?

解决方案

好的,我回答我自己的问题。

我通过在流方式上管理错误来解决问题:

- (void) updateStream
{
ALint processed;    
alGetSourcei(sourceID, AL_BUFFERS_PROCESSED, &processed);

while(processed--)
{
    oldPosition = position;

    NSUInteger buffer;

    alSourceUnqueueBuffers(sourceID, 1, &buffer);

    ////////////////////
    //code freshly added
    ALint err = alGetError();
    if (err != 0) 
    {
        NSLog(@"Error Calling alSourceUnQueueBuffers: %d",err);
        processed++;
        //restore old position for the next buffer
        position = oldPosition;
        usleep(10000);
        continue;
    }
    ////////////////////    

    [self stream:buffer];

    alSourceQueueBuffers(sourceID, 1, &buffer);

    ////////////////////
    //code freshly added
    err = alGetError();
    if (err != 0) 
    {
        NSLog(@"Error Calling alSourceQueueBuffers: %d",err);
        processed++;
        usleep(10000);
        //restore old position for the next buffer 
        position = oldPosition;
    }
    ///////////////////
}

}

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