private static int main (string[] args) {
Clutter.init (ref args);
var stage = new Clutter.Stage ();
var rect = new Clutter.Actor ();
rect.set_size (100, 100);
rect.set_position (100, 100);
rect.set_background_color ({ 0xcc, 0xcc, 0xcc, 0xff });
stage.add_child (rect);
stage.show_all ();
rect.reactive = true; // <- probably what you're missing
rect.button_press_event.connect ((evt) => {
GLib.message ("Button pressed");
return true;
});
Clutter.main ();
return 0;
}
How to write a button_press_event signal handler in Vala?
题
I have been using Clutter together with Vala for some time now.
It is a pleasure to work with Vala, but I have had some problems with clutter (especially with signals that do not seem to work for some reason).
I'm having a hard time finding examples on how to use signals in clutter-vala.
Google and this site didn't come up with anything useful.
Can someone give me a working clutter-vala example where button_press_event
is used? (I assume this is the event that is triggered when clicking an actor)
解决方案
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