I am making a cube in OpenGL. Normaly I used instant code like:
glNormal3f(0.0,1.0,0.0);
glTexCoord2f(0.0f,0.0f);
glVertex3f( 0.5f, 0.5f,-0.5f);
...
which is a bit deprecated. Now I am using vertices[]
and indices[]
and glDrawElements
to handle a cube:
static float vertices[] =
{
-0.5000, -0.5000, 0.5000,
0.5000, -0.5000, 0.5000,
-0.5000, 0.5000, 0.5000,
-0.5000, 0.5000, 0.5000,
0.5000, -0.5000, 0.5000,
0.5000, 0.5000, 0.5000,
-0.5000, -0.5000, -0.5000,
-0.5000, 0.5000, -0.5000,
0.5000, -0.5000, -0.5000,
0.5000, -0.5000, -0.5000,
-0.5000, 0.5000, -0.5000,
0.5000, 0.5000, -0.5000,
0.5000, -0.5000, -0.5000,
0.5000, 0.5000, -0.5000,
0.5000, -0.5000, 0.5000,
0.5000, -0.5000, 0.5000,
0.5000, 0.5000, -0.5000,
0.5000, 0.5000, 0.5000,
-0.5000, -0.5000, -0.5000,
-0.5000, -0.5000, 0.5000,
-0.5000, 0.5000, -0.5000,
-0.5000, 0.5000, -0.5000,
-0.5000, -0.5000, 0.5000,
-0.5000, 0.5000, 0.5000,
-0.5000, -0.5000, -0.5000,
0.5000, -0.5000, -0.5000,
-0.5000, -0.5000, 0.5000,
-0.5000, -0.5000, 0.5000,
0.5000, -0.5000, -0.5000,
0.5000, -0.5000, 0.5000,
-0.5000, 0.5000, -0.5000,
-0.5000, 0.5000, 0.5000,
0.5000, 0.5000, -0.5000,
0.5000, 0.5000, -0.5000,
-0.5000, 0.5000, 0.5000,
0.5000, 0.5000, 0.5000,
};
static byte indices[] =
{
0, 1, 2,
3, 4, 5,
18, 19, 20,
21, 22, 23,
12, 13, 14,
15, 16, 17,
6, 7, 8,
9, 10, 11,
30, 31, 32,
33, 34, 35,
24, 25, 26,
27, 28, 29
};
The problem is that I don't know how to set the normals and texture coords properly so the scene would be correct. How can I count them with the given data? I have tried to do so with:
glNormalPointer( GL_FLOAT, 0, normals);
glTexCoordPointer(2, GL_FLOAT, 0, texcoords);
and this data:
static float normals[] =
{
-1.0000, -1.0000, 1.0000,
1.0000, -1.0000, 1.0000,
-1.0000, 1.0000, 1.0000,
-1.0000, 1.0000, 1.0000,
1.0000, -1.0000, 1.0000,
1.0000, 1.0000, 1.0000,
};
static float texcoords[] =
{
1.0000, 0.0000, 0.0000,
1.0000, 1.0000, 0.0000,
0.0000, 1.0000, 0.0000,
0.0000, 0.0000, 0.0000
};
but all that I managed to get from this was an ugly messy scene with broken lighting and textures.