Here is a class for USB calls including helper code for getting other descriptor information.
public static partial class WinUsbApiCalls
{
#region Constants
public const int EnglishLanguageID = 1033;
public const uint DEVICE_SPEED = 1;
public const byte USB_ENDPOINT_DIRECTION_MASK = 0X80;
public const byte WritePipeId = 0x80;
/// <summary>
/// Not sure where this constant is defined...
/// </summary>
public const int DEFAULT_DESCRIPTOR_TYPE = 0x01;
public const int USB_STRING_DESCRIPTOR_TYPE = 0x03;
#endregion
#region API Calls
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_ControlTransfer(IntPtr InterfaceHandle, WINUSB_SETUP_PACKET SetupPacket, byte[] Buffer, uint BufferLength, ref uint LengthTransferred, IntPtr Overlapped);
[DllImport("winusb.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern bool WinUsb_GetAssociatedInterface(SafeFileHandle InterfaceHandle, byte AssociatedInterfaceIndex, out SafeFileHandle AssociatedInterfaceHandle);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_GetDescriptor(SafeFileHandle InterfaceHandle, byte DescriptorType, byte Index, ushort LanguageID, out USB_DEVICE_DESCRIPTOR deviceDesc, uint BufferLength, out uint LengthTransfered);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_GetDescriptor(SafeFileHandle InterfaceHandle, byte DescriptorType, byte Index, UInt16 LanguageID, byte[] Buffer, UInt32 BufferLength, out UInt32 LengthTransfered);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_Free(SafeFileHandle InterfaceHandle);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_Initialize(SafeFileHandle DeviceHandle, out SafeFileHandle InterfaceHandle);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_QueryDeviceInformation(IntPtr InterfaceHandle, uint InformationType, ref uint BufferLength, ref byte Buffer);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_QueryInterfaceSettings(SafeFileHandle InterfaceHandle, byte AlternateInterfaceNumber, out USB_INTERFACE_DESCRIPTOR UsbAltInterfaceDescriptor);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_QueryPipe(SafeFileHandle InterfaceHandle, byte AlternateInterfaceNumber, byte PipeIndex, out WINUSB_PIPE_INFORMATION PipeInformation);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_ReadPipe(SafeFileHandle InterfaceHandle, byte PipeID, byte[] Buffer, uint BufferLength, out uint LengthTransferred, IntPtr Overlapped);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_SetPipePolicy(SafeFileHandle InterfaceHandle, byte PipeID, uint PolicyType, uint ValueLength, ref uint Value);
[DllImport("winusb.dll", SetLastError = true)]
public static extern bool WinUsb_WritePipe(SafeFileHandle InterfaceHandle, byte PipeID, byte[] Buffer, uint BufferLength, out uint LengthTransferred, IntPtr Overlapped);
#endregion
#region Public Methods
public static string GetDescriptor(SafeFileHandle defaultInterfaceHandle, byte index, string errorMessage)
{
var buffer = new byte[256];
var isSuccess = WinUsb_GetDescriptor(defaultInterfaceHandle, USB_STRING_DESCRIPTOR_TYPE, index, EnglishLanguageID, buffer, (uint)buffer.Length, out var transfered);
WindowsDeviceBase.HandleError(isSuccess, errorMessage);
var descriptor = new string(Encoding.Unicode.GetChars(buffer, 2, (int)transfered));
return descriptor.Substring(0, descriptor.Length - 1);
}
#endregion
}
Usage
var isSuccess2 = WinUsbApiCalls.WinUsb_GetDescriptor(defaultInterfaceHandle, WinUsbApiCalls.DEFAULT_DESCRIPTOR_TYPE, 0, WinUsbApiCalls.EnglishLanguageID, out var _UsbDeviceDescriptor, bufferLength, out var lengthTransferred);
The code comes from here and is part of the Usb.Net framework. To connect to enumerate through and get USB devices with it, you can see the wiki.