When the completion handler is called, error is nil, meaning that it successfully deleted the match. The match does get deleted (it never re-appears), but at the same time, gamed (the background daemon written by apple that communicates with GameCenter servers) crashes.
Here is what I see in the Console when I delete a game:
Jan 19 20:47:22 Ben-L-iPhone gamed[2233] <Error>: *** Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0xd000000000b4002a <x-coredata://C0390AE6-6CD0-4A7C-B080-B7649175419A/TurnBasedSession/p45>''
*** First throw call stack:
(0x185ce309c 0x191c61d78 0x1859eb7ac 0x1859fc50c 0x1859fc47c 0x185a7475c 0x185a79034 0x185a797f4 0x185a7a474 0x1922303e0 0x192235d88 0x185a6f3e4 0x185a7a104 0x1859fdbd0 0x100099284 0x185a71b6c 0x1922303e0 0x192235f2c 0x185a71d00 0x10009ce08 0x1000ba8a4 0x192230420 0x1922303e0 0x192235930 0x1922303e0 0x1922373fc 0x192237638 0x1923c5918 0x1923c57a8)
Jan 19 20:47:22 Ben-L-iPhone ReportCrash[2509] <Notice>: ReportCrash acting against PID 2233
Jan 19 20:47:22 Ben-L-iPhone ReportCrash[2509] <Notice>: Formulating crash report for process gamed[2233]
Jan 19 20:47:22 Ben-L-iPhone com.apple.launchd[1] (com.apple.gamed[2233]) <Warning>: (com.apple.gamed) Job appears to have crashed: Abort trap: 6
Jan 19 20:47:22 Ben-L-iPhone ReportCrash[2509] <Notice>: Saved crashreport to /var/mobile/Library/Logs/CrashReporter/gamed_2014-01-19-204722_Ben-L-iPhone.plist using uid: 0 gid: 0, synthetic_euid: 501 egid: 0
Any ideas what could trigger this? I've searched the Apple Dev forums and Google and haven't been able to find someone with a similar problem.
Additional Information
I went back and added logging around the removeMatch. This logging is from the sandbox, but it happens in production too.
Notice, the game is already in a final state (status:GKTurnBasedMatchStatusEnded) right before the match is removed.
As soon as I removed the match, I tried to start a new match. The first try results in a "The operation couldn’t be completed. (Cocoa error 4097.)", the second try nearly 2 minutes later results in a GKServerStatusCode=5000 because the player is no longer authenticated.
2014-01-19 22:23:31.436 KingChase[3432:70b] removing match <GKTurnBasedMatch 0xc50d8f0 - matchID:e0e24a77-fb5c-46a7-b843-21e8becf9735 bundleID:us.pojo.kingchase status:GKTurnBasedMatchStatusEnded message:'Game Over! kctest2 won.' creationDate:2014-01-20 04:17:31 +0000 currentParticipant:(null) participants:<GKTurnBasedParticipant 0xc4e9870 - playerID:G:1972295489 (local player) status:Done matchOutcome:Won lastTurnDate:2014-01-20 04:22:50 +0000 timeoutDate:(null)>,<GKTurnBasedParticipant 0xc439aa0 - playerID:G:1972168157 status:Done matchOutcome:Lost lastTurnDate:2014-01-20 04:23:17 +0000 timeoutDate:(null)> matchData.length:438 matchDataMaximumSize:65536 exchanges:(null)>
2014-01-19 22:23:31.441 KingChase[3432:70b] Match removed.
2014-01-19 22:23:31.442 KingChase[3432:70b] Match cleaned up.
2014-01-19 22:23:40.681 KingChase[3432:70b] Match Making failed. Error Domain=NSCocoaErrorDomain Code=4097 "The operation couldn’t be completed. (Cocoa error 4097.)"
2014-01-19 22:25:30.053 KingChase[3432:70b] Match Making failed. Error Domain=GKErrorDomain Code=6 "The requested operation could not be completed because local player has not been authenticated." UserInfo=0xc527430 {GKServerStatusCode=5000, NSUnderlyingError=0xc5222b0 "The operation couldn’t be completed. status = 5000, missing required header: x-gk-player-id", NSLocalizedDescription=The requested operation could not be completed because local player has not been authenticated.}
The other player was able to delete the game without crashing gamed.
Updated Jan 20, 2014 - 6:32PM CDT - Further Information
I have added logging with every single interaction that I make with GameKit.
Jan 20 17:39:17 Ben-L-iPhone KingChase[3154] <Warning>: GK: [match.currentParticipant.playerID isEqualToString:localPlayer.playerID]
Jan 20 17:39:17 Ben-L-iPhone KingChase[3154] <Warning>: GK: [match participantQuitOutOfTurnWithOutcome:GKTurnBasedMatchOutcomeQuit withCompletionHandler:completionHandler];
Jan 20 17:39:18 Ben-L-iPhone KingChase[3154] <Warning>: removing match <GKTurnBasedMatch 0x1669bdb0 - matchID:a182e163-8006-413e-a203-c93d534ac550 bundleID:us.pojo.kingchase status:GKTurnBasedMatchStatusEnded message:'Game Over! kctest1 won.' creationDate:2014-01-20 23:12:32 +0000 currentParticipant:(null) participants:<GKTurnBasedParticipant 0x166ae6f0 - playerID:G:1972168157 (local player) status:Done matchOutcome:Won lastTurnDate:2014-01-20 23:27:14 +0000 timeoutDate:(null)>,<GKTurnBasedParticipant 0x1664d260 - playerID:G:1972295489 status:Done matchOutcome:Lost lastTurnDate:2014-01-20 23:38:15 +0000 timeoutDate:(null)> matchData.length:390 matchDataMaximumSize:65536 exchanges:(null)>
Jan 20 17:39:18 Ben-L-iPhone KingChase[3154] <Warning>: GK: [match removeWithCompletionHandler:^(NSError *error)
Jan 20 17:39:18 Ben-L-iPhone KingChase[3154] <Warning>: Match removed.
Jan 20 17:39:18 Ben-L-iPhone KingChase[3154] <Warning>: Match cleaned up.
Jan 20 17:39:19 Ben-L-iPhone gamed[3125] <Error>: *** Terminating app due to uncaught exception 'NSObjectInaccessibleException', reason: 'CoreData could not fulfill a fault for '0xd00000000024001a <x-coredata://3A4F66E1-B95C-4692-B905-EA1398FB97CE/TurnBasedSession/p9>''
*** First throw call stack:
(0x185ce309c 0x191c61d78 0x1859eb7ac 0x1859fc50c 0x1859fc47c 0x185a7475c 0x185a79034 0x185a797f4 0x185a7a474 0x1922303e0 0x192235d88 0x185a6f3e4 0x185a7a104 0x1859fdbd0 0x10014d284 0x185a71b6c 0x1922303e0 0x192235f2c 0x185a71d00 0x100150e08 0x10016e8a4 0x192230420 0x1922303e0 0x192235930 0x1922303e0 0x1922373fc 0x192237638 0x1923c5918 0x1923c57a8)
after the game is already complete. I will test the hypothesis when I have time and submit the bug report to Apple.
解决方案
I have figured out that this problem appears to happen when you call [match removeWithCompletionHandler:^(NSError *error)] from within the completion handler of another GameKit call.