You are passing some input string, but the width of the image (and so 1/4 of the size of the byte array) is set to 986 in your sample, which would yield the behaviour you observe - you're not actually passing 986 * 4
bytes of data, but the Bitmap does have that many. So you'll get the first X bytes you actually copied to the bitmap, and then all zeros. In other words, it seems your issue is with your sample data, not with the methods themselves - those work just fine.
Bitmap Image from Hex string - extra bytes being added
-
06-10-2022 - |
题
I have a Hex string that's coming from postscript file.
<< /ImageType 1
/Width 986 /Height 1
/BitsPerComponent 8
/Decode [0 1 0 1 0 1]
/ImageMatrix [986 0 0 -1 0 1]
/DataSource <
803fe0503824160d0784426150b864361d0f8844625138a4562d178c466351b8e4763d1f904864523924964d27944a6552b964b65d2f984c665339a4d66d379c4e6753b9e4f67d3fa05068543a25168d47a4526954ba648202
> /LZWDecode filter >> image } def
Below are the methods that I am using. I have commented out the method for updating color.
public static void ProcessImageColourMapping()
{
string imageDataSource = "803fe0503824160d0784426150b864361d0f8844625138a4562d178c466351b8e4763d1f904864523924964d27944a6552b964b65d2f984c665339a4d66d379c4e6753b9e4f67d3fa05068543a25168d47a4526954ba648202";
string imageDataSourceUpdated = GetUpdatedImage(imageDataSource);
}
public static string GetUpdatedImage(string strImageDataSource)
{
string imageDataSourceUpdated = "";
byte[] imageBytes = StringToByteArray(strImageDataSource);
Bitmap bitmapImage = ByteArrayToBitmap(imageBytes);
//UpdateColour(bitmapImage);
byte[] imageBytesUpdated = BitmapToByteArray(bitmapImage);
imageDataSourceUpdated = ByteArrayToString(imageBytesUpdated);
return imageDataSourceUpdated;
}
public static byte[] StringToByteArray(String imageHexString)
{
int numberOfChars = imageHexString.Length / 2;
byte[] byteArray = new byte[numberOfChars];
using (var sr = new StringReader(imageHexString))
{
for (int i = 0; i < numberOfChars; i++)
byteArray[i] = Convert.ToByte(new string(new char[2] { (char)sr.Read(), (char)sr.Read() }), 16);
}
return byteArray;
}
public static Bitmap ByteArrayToBitmap(byte[] byteArray)
{
int width = 986; //width and height are taken from postscript file for testing a single hex string.
int height = 1;
Bitmap bitmapImage = new Bitmap(width, height, PixelFormat.Format32bppPArgb);
BitmapData bmpData = bitmapImage.LockBits(new Rectangle(0, 0, width, height), ImageLockMode.ReadWrite, PixelFormat.Format32bppPArgb);
try
{
Marshal.Copy(byteArray, 0, bmpData.Scan0, byteArray.Length);
}
finally
{
bitmapImage.UnlockBits(bmpData);
}
return bitmapImage;
}
public static byte[] BitmapToByteArray(Bitmap bitmap)
{
BitmapData bmpdata = bitmap.LockBits(new Rectangle(0, 0, bitmap.Width, bitmap.Height), ImageLockMode.ReadOnly, bitmap.PixelFormat);
int numbytes = bmpdata.Stride * bitmap.Height;
byte[] bytedata = new byte[numbytes];
try
{
Marshal.Copy(bmpdata.Scan0, bytedata, 0, numbytes);
}
finally
{
bitmap.UnlockBits(bmpdata);
}
return bytedata;
}
public static string ByteArrayToString(byte[] byteArray)
{
StringBuilder hex = new StringBuilder(byteArray.Length * 2);
foreach (byte b in byteArray)
{
hex.AppendFormat("{0:x2}", b);
}
return hex.ToString();
}
Issue:
In below code, I am not updating anything for incoming Hex string imageDataSource
.
Converting it to byte[] - then to Bitmap - Back to byte[] - and finally back to Hex string.
So, imageDataSourceUpdated
should have same value as imageDataSource
.
However, when I finally check the value for imageDataSourceUpdated
, it comes out as:
803fe0503824160d0784426150b864361d0f8844625138a4562d178c466351b8e4763d1f904864523924964d27944a6552b964b65d2f984c665339a4d66d379c4e6753b9e4f67d3fa05068543a25168d47a4526954ba64820200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000
.....
So many zeros being appended.
Can please guide what I am missing here.
解决方案