我正在研究游戏,我想设置游戏的布局,以便在多个设备屏幕上工作。因此,而不是从中获取图像 asset's folder, ,我正在寻找某种方法来从 drawable folder. 。因此,稍后我可以根据设备的屏幕获取图像。

更新:

我尝试了它

mFaceTextureRegionLifeLine = (TiledTextureRegion) TextureRegionFactory.createFromResource(mTextureLifeLine, this, R.drawable.icon, 100, 100);

而且,它向我解雇了,下面的错误 -

09-05 19:02:38.923: ERROR/AndroidRuntime(4161): FATAL EXCEPTION: main
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): java.lang.RuntimeException: Unable to start activity ComponentInfo{com.engine/com.engine.BallDemo}: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2663)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2679)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.access$2300(ActivityThread.java:125)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread$H.handleMessage(ActivityThread.java:2033)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.os.Handler.dispatchMessage(Handler.java:99)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.os.Looper.loop(Looper.java:123)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.main(ActivityThread.java:4627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at java.lang.reflect.Method.invokeNative(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at java.lang.reflect.Method.invoke(Method.java:521)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at dalvik.system.NativeStart.main(Native Method)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161): Caused by: java.lang.ClassCastException: org.anddev.andengine.opengl.texture.region.TextureRegion
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at com.engine.BallDemo.onLoadResources(BallDemo.java:132)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at org.anddev.andengine.ui.activity.BaseGameActivity.onCreate(BaseGameActivity.java:57)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1047)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2627)
09-05 19:02:38.923: ERROR/AndroidRuntime(4161):     ... 11 more

因此,如果有可能,请告诉我。谢谢,苏里·萨哈尼。

有帮助吗?

解决方案

这是将为您做到这一点的方法:

public static TextureRegion createFromResource(final Texture pTexture, final Context pContext, final int pDrawableResourceID, final int pTexturePositionX, final int pTexturePositionY)

如果您需要创建瓷砖纹理区域,请使用以下方式:

public static TiledTextureRegion createTiledFromResource(final Texture pTexture, final Context pContext, final int pDrawableResourceID, final int pTexturePositionX, final int pTexturePositionY, final int pTileColumns, final int pTileRows)

希望这可以帮助。

其他提示

如果您只是指定drawble ID(例如 R.drawable.icon)然后根据您的设备,它将从文件夹中拉出 /res/ 最适合该设备:

IE,

/res/drawable/icon.png 
/res/drawable-large/icon.png

意味着大型设备使用了第二个PNG。

有关更多信息,请参见Android网站 支持多个屏幕.

如果要从可绘制的文件夹中获取图像,则应尝试此 - >>

Context ctx = getApplicationContext();
Resources r = ctx.getResources();
Drawable d = r.getDrawable(R.drawable.image_name);
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