I am still struggling with rendering models in libgdx, so I did the following simple test:

The result does look like in the right image below. What am I missing?

https://i.stack.imgur.com/8UDZP.jpg

有帮助吗?

解决方案

The stretching of the object is most likely from the object scale settings in blender.

enter image description here

In blender press CtrlA and select Scale (or rotation and scale), this will set the objects scale to 1.0 while keeping the same size.

enter image description here

The reduction in geometry will be from the subsurf modifier not being applied before exporting.

enter image description here

Click apply in the subsurf modifier before exporting.

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