A special thanks to StackOverflow user, Gee858eeG, to notice my typo and Erickson for the great tips and links.
Here is a working function to convert any RGB color to a Philips Hue XY values. The list returned contains just two element 0 being X, 1 being Y. The code is based on this brilliant note: https://github.com/PhilipsHue/PhilipsHueSDK-iOS-OSX/commit/f41091cf671e13fe8c32fcced12604cd31cceaf3
Eventhought this doesn't return the HSB value the XY values can be used as a replacement for changing colors on the Hue.Hopefully it can be helpful for other people, because Philips' API doesn't mention any formula.
public static List<Double> getRGBtoXY(Color c) {
// For the hue bulb the corners of the triangle are:
// -Red: 0.675, 0.322
// -Green: 0.4091, 0.518
// -Blue: 0.167, 0.04
double[] normalizedToOne = new double[3];
float cred, cgreen, cblue;
cred = c.getRed();
cgreen = c.getGreen();
cblue = c.getBlue();
normalizedToOne[0] = (cred / 255);
normalizedToOne[1] = (cgreen / 255);
normalizedToOne[2] = (cblue / 255);
float red, green, blue;
// Make red more vivid
if (normalizedToOne[0] > 0.04045) {
red = (float) Math.pow(
(normalizedToOne[0] + 0.055) / (1.0 + 0.055), 2.4);
} else {
red = (float) (normalizedToOne[0] / 12.92);
}
// Make green more vivid
if (normalizedToOne[1] > 0.04045) {
green = (float) Math.pow((normalizedToOne[1] + 0.055)
/ (1.0 + 0.055), 2.4);
} else {
green = (float) (normalizedToOne[1] / 12.92);
}
// Make blue more vivid
if (normalizedToOne[2] > 0.04045) {
blue = (float) Math.pow((normalizedToOne[2] + 0.055)
/ (1.0 + 0.055), 2.4);
} else {
blue = (float) (normalizedToOne[2] / 12.92);
}
float X = (float) (red * 0.649926 + green * 0.103455 + blue * 0.197109);
float Y = (float) (red * 0.234327 + green * 0.743075 + blue * 0.022598);
float Z = (float) (red * 0.0000000 + green * 0.053077 + blue * 1.035763);
float x = X / (X + Y + Z);
float y = Y / (X + Y + Z);
double[] xy = new double[2];
xy[0] = x;
xy[1] = y;
List<Double> xyAsList = Doubles.asList(xy);
return xyAsList;
}