Your implementation of the worker object is literally upside down. It's QThread
's job to spin the event loop. Your worker object should simply be driven by slot calls and incoming events. A processing busy loop idiom uses a zero-length timer to stay active while allowing the event loop to receive events and quit, with no need for extra flags.
Here's how to do it:
class WorkerOne : public QObject {
Q_OBJECT
QBasicTimer m_timer;
void processChunk() {
...
}
void timerEvent(QTimerEvent * ev) {
if (ev->timerId() == m_timer.timerId()) processChunk();
}
public:
WorkerOne(QObject * parent = 0) : QObject(parent) {}
Q_SLOT void start() { m_timer.start(0, this); }
};
int main(int argc, char *argv[]) {
QCoreApplication a(argc, argv);
WorkerOne worker;
QThread thread;
thread.start();
worker.start();
worker.moveToThread(&thread);
a.connect(&thread, SIGNAL(finished()), SLOT(quit()));
QTimer::singleShot(3456, &thread, SLOT(quit()));
return a.exec();
}
When the timer times out, the thread's event loop quits, the thread finishes, the application's event loop is quit, and, finally, the thread and the worker get destroyed.
A zero-length timer is not really a timer, just an idiom that means: invoke me as soon as the event loop is entered and there's nothing else to do. Doing the below would be a premature pessimization as there's be a memory allocation per each round through the event loop - not using the timer would be worse!
class WorkerOne : public QObject {
Q_OBJECT
Q_INVOKABLE void processChunk() {
...
// A lame attempt to call ourselves again from the event loop.
// It works, but has lot more overhead than a zero-length timer!
QMetaObject::invokeMethod(this, "processChunk", Qt::QueuedConnection);
}
public:
WorkerOne(QObject * parent = 0) : QObject(parent) {}
Q_SLOT void start() {
QMetaObject::invokeMethod(this, "processChunk", Qt::QueuedConnection);
}
};