Put this code to the Image where you want to render and apply as source
var writeableBitmap = new WriteableBitmap((int)YourLongListSelector.RenderSize.Width, (int)LongListSelector.RenderSize.Height);
writeableBitmap.Render(YourLongListSelector, new ScaleTransform() { ScaleX = 1, ScaleY = 1 });
writeableBitmap.Invalidate();
image.Source = writeableBitmap;