so I'm currently working on a method to evaluate some graphics programming techniques in direct x 10, specifically custom shader files and instancing but I need a method of evaluating just how efficient it is to use them. I've been trying to find a way to evaluate it using draw speed, CPU load and GPU load as in theory there should be a much more rapid draw speed and the CPU & GPU load will be reduced as the program increases in efficiency. My question is there a decent 3rd party method to monitor GPU & CPU or is it better to code manually, I'm using the rastertek framework currently.

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DirectX has profiling tools already available..

i.e. here according to google ;-)

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