我正在将应用程序从 Objective-C 移植到 Swift,我需要使用以下方法:

CFStreamCreatePairWithSocketToHost(alloc: CFAllocator!, host: CFString!, port: UInt32, \
readStream: CMutablePointer<Unmanaged<CFReadStream>?>, \
writeStream: CMutablePointer<Unmanaged<CFWriteStream>?>)

旧的逻辑看起来像这样(几个网站似乎都同意):

CFReadStreamRef readStream = NULL;
CFWriteStreamRef writeStream = NULL;
CFStreamCreatePairWithSocketToHost(NULL, (__bridge CFStringRef)(host), port, \
                                   &readStream, &writeStream);

NSInputStream inputStream = (__bridge_transfer NSInputStream *)readStream;
NSOutputStream outputStream = (__bridge_transfer NSOutputStream *)writeStream;

由于免费桥接,效果很好。然而,ARC 并不存在于“Swift-space”中,并且类型系统也发生了变化。

如何将我的流变成

CMutablePointer<Unmanaged<CFReadStream>?>, and
CMutablePointer<Unmanaged<CFWriteStream>?>

然后将它们转换回 NSStream 之后的子类 CFStreamCreatePairWithSocketToHost 称呼?

有帮助吗?

解决方案

我让它工作了,这是我的代码:确保在某处保留连接类的引用:-)

class Connection : NSObject, NSStreamDelegate {
    let serverAddress: CFString = "127.0.0.1"
    let serverPort: UInt32 = 8443

    private var inputStream: NSInputStream!
    private var outputStream: NSOutputStream!

    func connect() {
        println("connecting...")

        var readStream:  Unmanaged<CFReadStream>?
        var writeStream: Unmanaged<CFWriteStream>?

        CFStreamCreatePairWithSocketToHost(nil, self.serverAddress, self.serverPort, &readStream, &writeStream)

        // Documentation suggests readStream and writeStream can be assumed to
        // be non-nil. If you believe otherwise, you can test if either is nil
        // and implement whatever error-handling you wish.

        self.inputStream = readStream!.takeRetainedValue()
        self.outputStream = writeStream!.takeRetainedValue()

        self.inputStream.delegate = self
        self.outputStream.delegate = self

        self.inputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
        self.outputStream.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)

        self.inputStream.open()
        self.outputStream.open()
    }

    func stream(stream: NSStream, handleEvent eventCode: NSStreamEvent) {
        println("stream event")
    }
}

其他提示

我无法让其他人在该线程中提供的示例起作用。当然,他们编译了,但是一旦连接打开,他们就崩溃了。

然而,我在 WWDC 2014 讨论(以及 iOS 8 发行说明)中注意到,有一种新方法可以初始化 NSStream,以创建一对绑定的输入/输出流。

见下文:

var inputStream: NSInputStream?
var outputStream: NSOutputStream?

NSStream.getStreamsToHostWithName("localhost", port: 1234, inputStream: &inputStream, outputStream: &outputStream)

这消除了对尴尬的 CFStreamCreatePairWithSocketToHost 调用的需要,也消除了对非托管资源的需要。

我想出了如何去做。一些重要的注意事项:

  1. CMutablePointers 如果您使用 & 运算符,将自动创建。
  2. 您可以访问 T 在一个 Unmanaged<T>.getUnretainedValue()getRetainedValue() (似乎 .getUnretainedValue() 类似于 __bridge_transfer)
  3. 选项会自动初始化为 nil.
  4. 如果可选的是 nil 它将转化为 false 健康)状况。

到目前为止我已经(未经测试):

var readStream: Unmanaged<CFReadStream>?
var writeStream: Unmanaged<CFWriteStream>?

CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, host, port, \
&readStream, &writeStream)

if (readStream && writeStream) {
    inputStream = readStream!.takeUnretainedValue();
    outputStream = writeStream!.takeUnretainedValue();
}

我正在使用 NSStream 类的 getStreamsToHostWithName 函数。它比 CFStreamCreatePairWithSocketToHost 更容易、更好

func initNetworkCommunication() {

print("connecting...")

let serverAddress = "gzoa.vps.infomaniak.com"
let serverPort = 1234

NSStream.getStreamsToHostWithName(serverAddress, port: serverPort, inputStream: &inputStream, outputStream: &outputStream)

self.inputStream!.delegate = self
self.outputStream!.delegate = self

self.inputStream!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)
self.outputStream!.scheduleInRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode)

self.inputStream!.open()
self.outputStream!.open()

}

Swift 3 版本的 CF 和 NS 代码。两者都适合我。

CF:

class Connection: NSObject, StreamDelegate {

private var inputStream: InputStream!
private var outputStream: OutputStream!

var connected = false

func connect(host: String, port: UInt32) {
    var readStream:  Unmanaged<CFReadStream>?
    var writeStream: Unmanaged<CFWriteStream>?

    CFStreamCreatePairWithSocketToHost(nil, host as CFString, port, &readStream, &writeStream)

    self.inputStream = readStream!.takeRetainedValue()
    self.outputStream = writeStream!.takeRetainedValue()

    if let inputStream = inputStream, let outputStream = outputStream {
        inputStream.delegate = self
        outputStream.delegate = self

        inputStream.schedule(in: RunLoop.current, forMode: RunLoopMode.defaultRunLoopMode)
        outputStream.schedule(in: RunLoop.current, forMode: RunLoopMode.defaultRunLoopMode)

        inputStream.open()
        outputStream.open()

        connected = true
    }
}

func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
    print("stream event, \(eventCode)")
}

}

NS:

class NSConnection: NSObject, StreamDelegate {

private var inputStream: InputStream?
private var outputStream: OutputStream?

var connected = false

func connect(host: String, port: Int) {
    Stream.getStreamsToHost(withName: host, port: port, inputStream: &inputStream, outputStream: &outputStream)

    if let inputStream = inputStream, let outputStream = outputStream {
        inputStream.delegate = self
        outputStream.delegate = self

        inputStream.schedule(in: RunLoop.current, forMode: RunLoopMode.defaultRunLoopMode)
        outputStream.schedule(in: RunLoop.current, forMode: RunLoopMode.defaultRunLoopMode)

        inputStream.open()
        outputStream.open()
    }
}

func stream(_ aStream: Stream, handle eventCode: Stream.Event) {
    print("stream event, \(eventCode)")
}

}
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